Post con #WavefunctionCollapse

#WavefunctionCollapse

Post pubblici su X che usano #WavefunctionCollapse.

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  1. BorisTheBrave@boris_brave
    I've been experimenting with adding simple backjumping to DeBroglie, my #wavefunctioncollapse library. Backjumping reverts multiple steps at once, which means the solver is less frequently stuck in tricky or unsolvable states. It should enable larger, harder generations to run.
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  2. Thomas Thomassen@thomasthomassen
    Question about #wavefunctioncollapse; if you generate a new world based on an existing world. How do you sample the weights for each tile? If I have a simple 2d world with roads and use the frequency of each tile as weights I get too much road. @boris_brave or @OskSta ?
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  3. Sylvain Lefebvre@sylefeb
    #WaveFunctionCollapse texture synthesis on #fpga. Algorithm is hard-coded into hardware with Silice, and is specialized to the tile set. Goal is to search for solutions extremely quickly by exploiting the #fpga architecture. Yes, this is hardware #procgen! (1/n)
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  4. BorisTheBrave@boris_brave
    I've never actually explained about DeBroglie/Tessera's path constraint, despite it being the most useful feature I've written. Basically, it's an enhancement for #wavefunctioncollapse procedural generation that can for the generation to be globally connected.🧵
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  5. Élie Michel 🍪@exppad
    The #WaveFunctionCollapse algorithm has been introduced by @ExUtumno as a texture synthesis method and nicely used by @OskSta for procedural generation of 3D buildings. Wait, what, how do those relate? Sounds like totaly different applications! ⬇️ Answers in the thread! 1/18
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  6. BorisTheBrave@boris_brave
    I've made a "parity" constraint for #wavefunctioncollapse that improves its ability to resolve branchless paths. It basically works by finding enclosed regions, and counting if there are an even or odd number of exits. Coming to Tessera next version.
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  7. Marian@marian42_
    I added more detail to some of the building blocks of my procedural city generator. #procgen #gamedev
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  8. Marian@marian42_
    @marian42_
    There is a new mode where you fly while the city generates below you:
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  9. Marian@marian42_
    @marian42_
    Plus, the #wavefunctioncollapse algorithm now uses backtracking to correct errors. No more white cubes in the world! You can get the latest version on @itchio:
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  10. BorisTheBrave@boris_brave
    Today, I look at Quantum WFC, a new algorithm from Raoul that extends the classical #WaveFunctionCollapse algorithm to real Quantum Computing devices. Cool stuff! Link in following tweet.
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