Posts with #procgen
#procgen
Public posts on X that use #procgen.
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Johan Peitz - Icy Tower is coming soon!@johanpeitzMaking some nice progress on my #procgen cave exploring prototype. Was somewhat concerned that many areas would be difficult to reach with basic platforming - jetpack to the rescue. :) #pico8 #pixelart921153



RujiK@TheRujiKNew "gallop" style animation finished. Cat-lizard-thing will chase the laser even with one leg! Although much more slowly. #indiedev #gamemaker #procgen18144699
Simon@Simon_HoudiniNew #Houdini Tutorial!!! In the video I show how to make the Falling rock tool from the Houly challenge. Just click with the mouse and rocks will fall down #ProceduralArt #procgen #3dart #gamedev #gameart #polycount #Python588512
Ana | Making Tiny Glade 🏰🌿@anastasiaoparaPlaying around with uneven terrain in my #procedural wall thingy. Just a basic Perlin noise for now. #procgen #screenshotsaturday #rustlang 🦀 #opengl292142.4K
Rune Skovbo Johansen →🦋🐘@runevisionI've quietly made my LayerProcGen framework public: It's a framework (C#) that can be used to implement layer-based procedural generation that's infinite, deterministic and contextual. Up for taking it for a spin? Let me know what you think! #ProcGen127152928.6K
Rune Skovbo Johansen →🦋🐘@runevisionTop: Game progression dependency graphs. Bottom: Spatial graphs that shows where things are in the world. A key for a locked gate is a direct dependency, but can be located far away spatially. Next step is making gameplay objects from the spatial graph nodes. #gamedev #procgen1034340
Rune Skovbo Johansen →🦋🐘@runevisionIt might be hard to believe, but this animation is actually 100% procedural. #gamedev #indiedev #procgen441392.7K147K
Rune Skovbo Johansen →🦋🐘@runevisionLayerProcGen is a framework for layer-based procedural generation that's infinite, deterministic and contextual, that I'll release as open source later this year. Check out the documentation work in progress and let me know if you have questions! #ProcGen166240027.2K
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Rune Skovbo Johansen →🦋🐘@runevisionMy erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: Companion blog post: #ProcGen #vfx #GameDev1510781767.8K- Show more posts