@BrendanEich@pelger In 1997 something cool happened: the #EcmaScript standard (Ecma-262) was published:
This was the first standard specification for a scripting language that all browser vendors could conform to!
A bit of a peace treaty in the ongoing browser's war! ⚔️
@BrendanEich@pelger If you have ever been confused by #EcmaScript vs #JavaScript:
- EcmaScript is a blueprint for a language
- JavaScript is an implementation of that blueprint (btw, another one was #ActionScript for Flash)
Sabia q #JavaScript já deveria ter tipos, classes, interfaces, até genrics (!!!!), na própria linguagem oficialmente a muito tempo? Sem #TypeScript, Babel nem nada do tipo!
Veja um pouco mais no detalhe como deveria ser:
Esse foi o #EcmaScript 4 (#ES4), q foi implementado no #ActionScript do #flash, mas nunca vingou nos navegadores, pois diversos problemas de compatibilidade com as versões antigas do ES teriam quebrado toda a internet! haha
Happy 19th birthday to #ActionScript 2.0!
#AS2 was a scripting language suited for the development of #Flash games & applications.
#AS2 was introduced in Macromedia Flash MX 2004 which was released on September 10th, 2003.
Are you working on a mobile project and have to test it on several devices? Moonshine can help you with that! Just go to “Settings”, choose “Run” and configure your devices!
#moonshineide#actionscript#mobile
If you have works in Flash (AS1, AS2 or AS3), take a look to the ruffle project, is a Flash Player emulator built in the @rustlang programming language #flash#ActionScript#rustlang