Beiträge mit #GraphicsProgramming

#GraphicsProgramming

Öffentliche Beiträge auf X, die #GraphicsProgramming verwenden.

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  1. Christos Karamoustos@CKaramoustos
    Chess in the PhasmaEngine editor, shaded with MaterialX OpenPBR. Materials run on a visibility buffer, in a forward pass, and in ray-traced hit groups. Each .mtlx document compiles to its own Slang shader. This scene and more are in PhasmaProjects. #GraphicsProgramming #Vulkan
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    114369
  2. Frank Force 🌻@KilledByAPixel
    Surprise, my raymarching engine now is webgl powered! Here I am flying around a generated test scene with 100 objects, soft shadows, ambient occlusion, reflections, etc! Still a few loose ends but very excited to play around with this tech.😄 #generativeart #graphicsprogramming
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    7586
  3. Trisha 🫆@TrishaMayDev
    Yes! Ehehe,💃🥰This is exactly what em talking about-like, we’re talking about fast generation of 1 million dynamic lines and in a single draw call?! 💅✨That’s next-level, honey.👩‍💻I'm working on my BVH(Bounding Volume Hierarchy).😊 #GraphicsProgramming #GameDev #Vulkan #DotNet
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    3225647
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