#GraphicsProgramming içeren gönderiler
#GraphicsProgramming
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Frank Force 🌻@KilledByAPixeltesting out my new gradient noise system and got distracted watching this. 🌈 #generativeart #graphicsprogramming3359
Me and some FROGS in the #GraphicsProgramming community put together this showcase for our "from scratch" @DirectX12 @VulkanAPI and @OpenGL #3D game engines. See what's actually possible WITHOUT using any off-the-shelf tech.215632.6K
Render Hub@render_hubCppCon 2018: Valentin Galea “Rapid Prototyping of Graphics Shaders in Modern C++” #graphicsprogramming0525
Nikos Papadopoulos@4rknovaA practical guide that follows the evolution of rendering techniques: from classic rasterization and voxels to ray tracing, path tracing, signed distance fields, and modern Gaussian splatting: #gamedev #GraphicsProgramming #Rendering #ComputerGraphics0331636.3K
Martin-K. Lefrançois@doragonhantaVulkan Ray Tracing Tutorial V2.0 Released Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing. 15+ specialized tutorials. Get started: #Vulkan #RayTracing #GraphicsProgramming0241144.7K
Sébastien Lagarde@SebLagardeThe call for author for GPU Zn 5 is open! Submit your proposal for GPU Zen 5, the next volume in the acclaimed GPU ZEN series 📅 Deadline: July 5, 2026 📩Submit to: gpuzen@theforge.dev 🔗 #GraphicsProgramming #Rendering #GameDev #Authors #GPU07276.6K
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Frank Force 🌻@KilledByAPixelCity in a Bottle is a 256 byte Shadertoy that fits in a tweet. It includes a 3d raycasting system and procedural city generator. 🏙️😅👍 #GLSL #GraphicsProgramming #GameDev #Coding24442.6K
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Render Hub@render_hub"Scriptable Rendering Pipeline: Custom Shaders" #graphicsprogramming #unity3d0843
Amro Ibrahim@AngryCPPCoderBig thanks to @pikuma for the awesome software rendering video book! 🙏 Just finished going through it a second time and learned even more. This resource is pure gold for anyone wanting to dive deep into graphics programming. #softwareRendering #graphicsProgramming #gamedev23222K


Trisha @TrishaMayDev✨ Fixing my TBN for my PBR to make the shading look much more natural. Still tweaking it, but I'm really happy with the results so far! 💖 Playing with Master Chief model while waiting for Halo evolved 🎮 #GraphicsProgramming #GameDev #IndieDev #Vulkan #PureCSharp #DotNet3135760
Render Hub@render_hub"Screen-filling Rasterization using Screen-aligned Quads and Triangles with OpenGL" #graphicsprogramming1715- Daha fazla gönderi göster

