Beiträge mit #vulkanAPI

#vulkanAPI

Öffentliche Beiträge auf X, die #vulkanAPI verwenden.

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  1. Andrea Catania@_AndreaCatania
    Some advancing of my HelloVulkan, from a single 2D triangle to a mesh with own transformation, That can be changed dynamically. Next step is implement the ambient light and directional light! #VulkanAPI
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    0314
  2. Andrew Meggs 🧙‍♂️🤘🎮@meggsOmatic
    As it turned out, the answer was exactly 666 lines (really!), excluding winit and ash crates. Worked only from C docs to make myself figure out the Rust equivalents. Vulkan was simple (to me) but verbose; Rust unsafe is still a learning curve. #FirstTriangle #rustlang #vulkanapi
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    Andrew Meggs 🧙‍♂️🤘🎮 @meggsOmatic
    Attempting to further learn #rustlang by learning #vulkan. "It's one triangle, Andrew. How many lines in a completely unfamiliar language can it take?"
    103
  3. Vulkan@VulkanAPI
    The Vulkan Roadmap will be used to decide where and how Vulkan will spend their development efforts over the coming years. Learn more about it and the new Vulkan 1.3 Specification: #API #VulkanAPI
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    1526
  4. Rune Berg (bsky: runeberg.social)@1runeberg
    Decided to rewrite my #OpenXR library to support both PC-and-mobile (Android/Quest), and focus only on #VulkanAPI. Still WIP - but pretty happy with my PBR renderer which I plan to formally improve on as an optional module as it's a fun tinker 😄
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    1644
  5. TooMuchVoltage Software✓@TooMuchVoltage
    Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.
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    0283.9K
  6. Vulkan@VulkanAPI
    In this blog, Dan Ginsburg from Valve describes his experience in reducing draw time hitching with VK_EXT_graphics_pipeline_library extension. #VulkanAPI
    01034
  7. Vulkan@VulkanAPI
    New Vulkan sample! This sample is a transcoded version of the API sample, Terrain Tessellation, that illustrated the usage of the C+++ bindings of Vulkan provided by vulkan.hpp. #VulkanAPI #CPP #programming #Developers
    0943
  8. Vulkan@VulkanAPI
    The long awaited Graphics Pipelines Libraries sample has now been merged and is ready for prime time! Learn how this extension makes it possible to separate the monolithic pipeline state into multiple parts. Thanks @SaschaWillems2! #vulkanapi #programming
    01259
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