Posts with #raycasting

#raycasting

Public posts on X that use #raycasting.

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  1. Frank Force 🌻@KilledByAPixel
    City Blocks 🌇 #generative #raycasting #tinycode #javascript for(w=c.width&=i=10368;i--;x.fillRect(i%w,i>>7,1-Z/w*T+s,T=1))for(a=i%w/64-1,Y=Z=b=1-i/7e3,X=t*30,s=(b+a*a)/3;++Z<w&(6-S(Z>32&16<X%w&&X/8^Z/8)**12*60>Y||T|(s=S(X&Y&Z)*3/Z,a=b=1,T=Z/w));Y-=b)X+=a
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  2. Garrett Johnson✓@garrettkjohnson
    Thanks again to @agargaro_dev, the newly released version of three-mesh-bvh includes support for BatchedMesh! You can now generate MeshBVHs and perform accelerated raycasting on independently animated BatchedMesh sub-objects! See more in the docs - #threejs #raycasting #webgl
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  3. pikuma.com✓@pikuma
    Achtung!!! I have seen many (many!) #Raycasting projects with a visible distortion on the left/right extremes of the view as the FOV grows. Look how curvy the walls get with a 90° FOV. Maybe they all followed the same tutorial, but that's something that should be fixed! 🧵...
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    2749
  4. Ceferial@TheCeferial
    Messing around with my game engine. Today’s experiment: floor textures, enemy spawning, and a few bugs that have apparently decided they live here now. Still very much a work in progress, but I like this! (\_/) (•ᴗ•) #indiedev #gamedev #raycasting #horror #pixelartㅤ
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    103138
  5. Jonas Eschenburg@indyjonas
    I always suspected WASM was a ploy to get us all into DOS era programming. Now I'm sure. Plus, there's #VoxelSpace and #Raycasting in it. And why do I find the text editor so much more appealing than anything I ever used in a terminal? Brilliant! Thanks, Mattias!
    Mattias Gustavsson 💖 @Mattias_G
    "dos-like" is a mini-engine/framework I made a couple of years ago. It makes it easy to make games and other things with a 90s MS-DOS look and feel, but using a modern C compiler and running on Windows, Linux, macOS and in the browser using WebAssembler.
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  6. Mattias Gustavsson 💖@Mattias_G
    "dos-like" is a mini-engine/framework I made a couple of years ago. It makes it easy to make games and other things with a 90s MS-DOS look and feel, but using a modern C compiler and running on Windows, Linux, macOS and in the browser using WebAssembler.
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    391291.3K3.8M
  7. Ceferial@TheCeferial
    I usually do not post that often twice in a row, but I am proud to show that I made transparent rendering (pseudo infinite) with a start of a skybox, also debug monitors. So many bugs, so much to fix, but for now, I am proud. #indiedev #gamedev #raycasting #horror
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    013503
  8. AJ✓@ItsmeAjayKV
    #flutter realtime #Raycasting playground update. 1. Now i can add more obstacles and move them individually. 2. Move light source around (animate them as well). 3. Adjust light intensity and no of rays. 4. Added colorful gradients as well. @r_FlutterDev
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    111612015.1K
  9. Électro L.I.B@Electro_L_I_B
    🕹️Tiny-Arena is now available for download and open-sourced under GPLv3! A ton of work for something some might say is pretty small!😅 But hey, it exists now—the tiny raycasting game for TinyJoypad on ATtiny85. 😉 #doom #raycasting
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  10. pikuma.com✓@pikuma
    31 years ago, id Software released #Wolfenstein3D! The game became one of the most popular titles to use a programming techniqhe called #RayCasting. If you want to learn how RayCasting worked, check out our set of lectures on the topic. 🙂 🔗 Achtung!
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