Postări cu #vulkanAPI

#vulkanAPI

Postări publice de pe X care folosesc #vulkanAPI.

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  1. Andrew Meggs 🧙‍♂️🤘🎮@meggsOmatic
    As it turned out, the answer was exactly 666 lines (really!), excluding winit and ash crates. Worked only from C docs to make myself figure out the Rust equivalents. Vulkan was simple (to me) but verbose; Rust unsafe is still a learning curve. #FirstTriangle #rustlang #vulkanapi
    Descarcă
    Andrew Meggs 🧙‍♂️🤘🎮 @meggsOmatic
    Attempting to further learn #rustlang by learning #vulkan. "It's one triangle, Andrew. How many lines in a completely unfamiliar language can it take?"
    103
  2. Andrew Meggs 🧙‍♂️🤘🎮@meggsOmatic
    A bit more learning #rustlang by learning #vulkanapi. Multiple windows, code structured so all Vulkan object lifetimes tied to Rust lifetimes. Deallocation and cleanup happens solely & automatically from Rust drop() implementations, with 100% clean validation layers.
    Descarcă
    304
  3. Rune Berg (bsky: runeberg.social)@1runeberg
    Decided to rewrite my #OpenXR library to support both PC-and-mobile (Android/Quest), and focus only on #VulkanAPI. Still WIP - but pretty happy with my PBR renderer which I plan to formally improve on as an optional module as it's a fun tinker 😄
    Descarcă
    1644
  4. Vulkan@VulkanAPI
    Join us next week for the webinar, How to Use Synchronisation Validation Across Multiple Queues and Command Buffers on Thursday, October 13th at 9am PDT. @LunarGInc #vulkansdk #vulkanapi
    0412
  5. Vulkan@VulkanAPI
    In this blog, Dan Ginsburg from Valve describes his experience in reducing draw time hitching with VK_EXT_graphics_pipeline_library extension. #VulkanAPI
    01034
  6. TooMuchVoltage Software✓@TooMuchVoltage
    Serious PSA: If you're doing multi-threaded asset streaming with #VulkanAPI and libKTX place your queue guard around texture uploads as well. It's one of the few places in the entire library that actually submits to queue. Otherwise, face texture corruption and random crashes.
    Descarcă
    0283.9K
  7. Vulkan@VulkanAPI
    The Vulkan Roadmap will be used to decide where and how Vulkan will spend their development efforts over the coming years. Learn more about it and the new Vulkan 1.3 Specification: #API #VulkanAPI
    Descarcă
    1526
  8. Andrea Catania@_AndreaCatania
    Some advancing of my HelloVulkan, from a single 2D triangle to a mesh with own transformation, That can be changed dynamically. Next step is implement the ambient light and directional light! #VulkanAPI
    Descarcă
    0314
  9. Vulkan@VulkanAPI
    New Vulkan sample! This sample is a transcoded version of the API sample, Terrain Tessellation, that illustrated the usage of the C+++ bindings of Vulkan provided by vulkan.hpp. #VulkanAPI #CPP #programming #Developers
    0943
  10. NVIDIA Game Dev✓@NVIDIAGameDev
    Since Vulkan shipped over 3 years ago, NVIDIA’s Vulkan Drivers have provided regular updates for cutting-edge Vulkan features and performance. Check out our latest release adding more goodies for DXVK and the Linux gaming community." #vulkanAPI #gamedev
    Descarcă
    31328
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