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#UnityTips

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  1. Daniel Zeller@zellah
    #unitytips You can use custom shaders in the editor UI using EditorGUI.DrawPreviewTexture. I couldn't find a decent spinner solution so I made this twirly thing. #madewithunity
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  2. WeaverDev@Weaver_Dev
    Angry at the mandatory Unity splash screen? Subvert authority with this one simple trick! #unitytips
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  3. adamgryu@adamgryu
    I've been asked about how some of the effects in A Short Hike were achieved, and I thought I'd share some resources in this thread! It is #unitytips day after all :)
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  4. SkULLY 💀🎃@artofsully
    These guys are both moving at the same velocity BUT with differing anim speeds. Finding a balance of these two values is a tiny thing that can make a big impact on how polished your player feels to control. Don't be afraid to adjust your animator speed!! ⏩ #unitytips #gamedev
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  5. indieforgames@indieforgames
    Senior Tech Artist @artofsully breaks down a quick fix: both characters move at the exact same velocity, but scaling the animator playback speed turns sluggish, sliding motion into a responsive, grounded stride. #gamedev #unitytips #indiedev
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  6. Mirza Beig✓@TheMirzaBeig
    #UnityTips: 🪹 Nesting Coroutines 🪺: You can wait on the return of any number of coroutines *within* a coroutine. It's a -SIMPLE & CLEAN- way to chain multiple self-contained functions. Especially useful for proc. animation and state transitions (ex: for AI). #unity3d #gamedev
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  7. Freya Holmér✓@FreyaHolmer
    📏Lerp vs Slerp⭕ • Lerp interpolates in a straight line • useful for interpolating positions • Slerp rotates around (0,0) • useful for interpolating directions #unitytips
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