Posts with #unitytips

#unitytips

Public posts on X that use #unitytips.

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  1. KevKev@Der_Kevin
    #unitytips - did you know that you can add animation callbacks when an animation started and ended without adding events to every single animation? just add this code to your animator controller animation:
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  2. Binary Impact@BinaryImpactG
    #UnityTips Using URP? Unity 6.6 adds the URP Settings Analyzer to the Project Auditor. It can spot misconfigurations that may hurt rendering quality or performance. ⌚️ It can also point you toward the setting to fix! 🛠️ #gamedev #indiedev
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  3. SkULLY 💀🎃@artofsully
    These guys are both moving at the same velocity BUT with differing anim speeds. Finding a balance of these two values is a tiny thing that can make a big impact on how polished your player feels to control. Don't be afraid to adjust your animator speed!! ⏩ #unitytips #gamedev
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    797878.2K396K
  4. adamgryu@adamgryu
    I've been asked about how some of the effects in A Short Hike were achieved, and I thought I'd share some resources in this thread! It is #unitytips day after all :)
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  5. Mirza Beig✓@TheMirzaBeig
    #UnityTips: 🪹 Nesting Coroutines 🪺: You can wait on the return of any number of coroutines *within* a coroutine. It's a -SIMPLE & CLEAN- way to chain multiple self-contained functions. Especially useful for proc. animation and state transitions (ex: for AI). #unity3d #gamedev
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  6. Binary Impact@BinaryImpactG
    #UnityTips Did you know you can use yourList[ ^1 ] instead of yourList[ yourList.Count - 1 ] when accessing the last index?  It uses the index operator and therefore is faster.  #gamedev #indiedev
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    341581.3K126K
  7. Daniel Zeller@zellah
    #unitytips You can use custom shaders in the editor UI using EditorGUI.DrawPreviewTexture. I couldn't find a decent spinner solution so I made this twirly thing. #madewithunity
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    8102859
  8. André Cardoso@andre_mc
    You can use the OnBecameVisible / Invisible functions to detect when objects show up or disappear from screen! I use this to quite a lot to detect when new targets show up on screen! #unitytips #unity3d
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  9. Alex Sengi@SengiDev
    Today's post will be about #unitytips, I use ctrl+shift shortcut quite a lot when designing a level, it enables auto snapping of a dragged object to other objects and terrain, it save a lot of time previously spent on a placement. #gamedev #indiedev
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  10. Nicky B@iHeartGameDev
    #unitytips: We can add life to our game’s characters with procedural animation! My full tutorial on environment interactions in #unity3d (like what you see in this video) will be released in the coming weeks! It’s been a long time coming. I hope y’all are excited!
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    191741.9K124K
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