Posty z #UnityTips

#UnityTips

Publiczne posty w X, które używają #UnityTips.

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  1. WeaverDev@Weaver_Dev
    Angry at the mandatory Unity splash screen? Subvert authority with this one simple trick! #unitytips
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  2. Kenney@KenneyNL
    #unitytips If you close this window all your errors are gone.
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  3. Alex Sengi@SengiDev
    Today's post will be about #unitytips, I use ctrl+shift shortcut quite a lot when designing a level, it enables auto snapping of a dragged object to other objects and terrain, it save a lot of time previously spent on a placement. #gamedev #indiedev
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  4. bitowl@bitowl
    Quick Unity Tip #5: Collapse All Folders Instantly! Stop wasting time closing Unity folders one by one. This quick shortcut lets you recursively collapse or expand every single nested folder instantly using your mouse or keyboard. #unitytips #gamedev #unity3d #indiegamedev
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  5. adamgryu@adamgryu
    I've been asked about how some of the effects in A Short Hike were achieved, and I thought I'd share some resources in this thread! It is #unitytips day after all :)
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  6. Daniel Zeller@zellah
    #unitytips You can use custom shaders in the editor UI using EditorGUI.DrawPreviewTexture. I couldn't find a decent spinner solution so I made this twirly thing. #madewithunity
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  7. Mirza Beig✓@TheMirzaBeig
    #UnityTips: 🪹 Nesting Coroutines 🪺: You can wait on the return of any number of coroutines *within* a coroutine. It's a -SIMPLE & CLEAN- way to chain multiple self-contained functions. Especially useful for proc. animation and state transitions (ex: for AI). #unity3d #gamedev
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  8. nick kaman (THE OTHER CRAB)@SmashyNick
    Here's a little trick I like to use to get a 'doodle' effect in Unity: Instead of hand-drawing different frames of the same sprite, you can put the sprite on a mesh and offset the vertices with a normal map that scrolls heavily X times per second. #gamedev #unitytips
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  9. indieforgames@indieforgames
    Senior Tech Artist @artofsully breaks down a quick fix: both characters move at the exact same velocity, but scaling the animator playback speed turns sluggish, sliding motion into a responsive, grounded stride. #gamedev #unitytips #indiedev
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