#CodeOptimization içeren gönderiler

#CodeOptimization

X'te #CodeOptimization kullanan herkese açık gönderiler.

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  1. Manning Publications✓@ManningBooks
    📣Deal of the Day📣 Feb 26 45% off TODAY ONLY! Code Like a Pro in Rust & selected titles: #rustlang #CodeOptimization Now in print! Get ready to code like a pro in #Rust with insider techniques used by Rust veterans!
    İndir
    0110894
  2. Nicolas Halftermeyer 🇫🇷🇪🇺🇺🇦@halftermeyer
    Maybe we need more frugal computing such as Elite to cool down Datacenters! #energycrisis #codeoptimization
    exQUIZitely 🕹️ @exQUIZitely
    22 kilobytes. I often think about the technical limitations that game designers had to work with in the 80s - both in terms of software and hardware. To me, the game that stands at the very top is Elite (1984). Elite is smaller in data size than many modern text files or desktop icons, yet it lets you freely explore a multi-galaxy-spanning universe that felt gigantic and virtually limitless. Think about this for a second: The core game code on the BBC Micro version has roughly 22 KB of memory. The C64 version from 1985, which I played as a kid, isn't much bigger. Now think about what Braben and Bell turned those few kilobytes into: a massive universe with eight galaxies, each containing 256 star systems (for a total of 2,048 planets per system). Each system featured unique details: government type, economy, technology level, population, commodity prices, and even descriptive text. Oh, and by the way, the game also rendered 3D wireframe ships, stations, and planets in real time on a 2 MHz 6502 processor. This is no slight on today’s game designers. They work with what they have, and that's okay. But when I think about the worlds that some old school programmers created with the tools they were given, it sometimes breaks my brain trying to to even remotely understand how they did it. Not megabytes, not gigabytes... kilobytes!
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  3. exQUIZitely 🕹️✓@exQUIZitely
    22 kilobytes. I often think about the technical limitations that game designers had to work with in the 80s - both in terms of software and hardware. To me, the game that stands at the very top is Elite (1984). Elite is smaller in data size than many modern text files or desktop icons, yet it lets you freely explore a multi-galaxy-spanning universe that felt gigantic and virtually limitless. Think about this for a second: The core game code on the BBC Micro version has roughly 22 KB of memory. The C64 version from 1985, which I played as a kid, isn't much bigger. Now think about what Braben and Bell turned those few kilobytes into: a massive universe with eight galaxies, each containing 256 star systems (for a total of 2,048 planets per system). Each system featured unique details: government type, economy, technology level, population, commodity prices, and even descriptive text. Oh, and by the way, the game also rendered 3D wireframe ships, stations, and planets in real time on a 2 MHz 6502 processor. This is no slight on today’s game designers. They work with what they have, and that's okay. But when I think about the worlds that some old school programmers created with the tools they were given, it sometimes breaks my brain trying to to even remotely understand how they did it. Not megabytes, not gigabytes... kilobytes!
    İndir
    1301381.4K38.4K
  4. Khalid Yusuf Dahir@khaledyusuf44
    Day 52 of #100DaysOfCode: Making progress on my Next.js app! 🚀 Just learned a valuable tip: offload expensive calculations to the server and access the results from the client.
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  5. Khalid Yusuf Dahir@khaledyusuf44
    @khaledyusuf44
    Instead of performing complex calculations on the client-side, like summing up deep nested object keys from huge JSON data, I can now optimize performance by delegating these calculations to the server. Excited to implement this in my project! 💡 #NextJS #CodeOptimization
    104113
  6. TopGrep@TopGrep
    திட்டங்களை அமைப்பதோடு, தரமான குறியீடுகளை எழுதக் கற்றுக்கொள்ளுங்கள்! @TopGrep-ன் @aivagam & @TnAutoSkills இணைந்து வழங்கும் நேரடி பயிற்சிகள் மூலம் Refactoring, Debugging-ல் நிபுணத்துவம் பெறுங்கள். தொடங்க: #LearnCode #CodeDebugging #CodeOptimization
    İndir
    01213
  7. Vixs ✨@vixs101
    #100DaysOfCode Challenge Day 8: - dived into the fascinating world of React hooks, and it's a game-changer! 🌟 Let's explore how hooks revolutionize state management and side effects in functional components.... #ReactHooks #WebDevelopment
    Vixs ✨ @vixs101
    #100DaysOfCode Challenge Day 7: i wasn't able to do much, but i - learned a bit about conditional rendering in react. it's quite a fun concept. (check comments for thread) - Also worked on my personal project. i can't wait to show u guys when it's done.
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  8. Vixs ✨@vixs101
    #100DaysOfCode Challenge Day 7: i wasn't able to do much, but i - learned a bit about conditional rendering in react. it's quite a fun concept. (check comments for thread) - Also worked on my personal project. i can't wait to show u guys when it's done.
    205207
  9. Vixs ✨@vixs101
    @vixs101
    🧠 Thinking in Custom Hooks: Custom hooks in React are a mind-bending concept! Extracting and reusing logic across components has never been this elegant. Share the love, create custom hooks! 💙🔄 #ReactCustomHooks #CodeReuse
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  10. Vixs ✨@vixs101
    @vixs101
    🚀 Hooks Galore: React hooks extend beyond state and effects. From useReducer for complex state logic to useContext for global state, each hook serves a unique purpose in streamlining your code. 🚀🔍 #ReactDevelopment #CodeOptimization
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  11. DecentraClasses@decentraclasses
    𝐅𝐫𝐨𝐧𝐭-𝐞𝐧𝐝 𝐯𝐬 𝐁𝐚𝐜𝐤-𝐞𝐧𝐝 𝐒𝐡𝐨𝐰𝐝𝐨𝐰𝐧 🥊 1/8🎩 𝐈𝐧 𝐭𝐡𝐞 𝐫𝐞𝐝 𝐜𝐨𝐫𝐧𝐞𝐫: 𝐅𝐫𝐨𝐧𝐭-𝐞𝐧𝐝 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 The wizard of websites, master of making things look good 💫 Think: HTML, CSS, JavaScript & a sprinkle of magic✨🕺 #Frontend #WebDesign
    İndir
    145419
  12. DecentraClasses@decentraclasses
    @decentraclasses
    7/8 😂 𝐅𝐫𝐨𝐧𝐭-𝐞𝐧𝐝 𝐏𝐫𝐨𝐛𝐥𝐞𝐦 Button shifted by 1 pixel in IE 11? Time for a CSS debugging marathon 🕵️‍♂️ #DeveloperProblems #CSSIssues
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  13. DecentraClasses@decentraclasses
    @decentraclasses
    8/8 💡 𝐁𝐚𝐜𝐤-𝐞𝐧𝐝 𝐏𝐫𝐨𝐛𝐥𝐞𝐦 Script running slow? Let’s optimize those algorithms and profile performance ⚡ #CodeOptimization #BackendProblems
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  14. TopGrep@TopGrep
    ಸಾಧಾರಣ ಪ್ರಾಜೆಕ್ಟ್ ನಿರ್ಮಾಣ ಮತ್ತು ಪ್ರೊಡಕ್ಷನ್-ಗ್ರೇಡ್ ಕೋಡಿಂಗ್ ನಡುವಿನ ಅಂತರವನ್ನು ಕಡಿಮೆ ಮಾಡಿ. ಪ್ರಾಯೋಗಿಕ ಎಂಜಿನಿಯರಿಂಗ್ ಮಾಡ್ಯೂಲ್‌ಗಳ ಮೂಲಕ system performance ಮತ್ತು refactoring-ನಲ್ಲಿ ಪರಿಣತಿ ಪಡೆಯಿರಿ. ಮಾಹಿತಿಗಾಗಿ: #LearnCode #CodeDebugging #CodeOptimization
    İndir
    01114
  15. igor@igor64589322
    🖥️ Let’s dive into the role of AI in Software Development! As technology progresses, AI is profoundly changing how software is designed, built, and maintained. Here’s how it's transforming the development landscape! 👇
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  16. igor@igor64589322
    @igor64589322
    3/ 📊 AI analyzes historical data and coding patterns to predict potential code errors. This predictive capability helps developers address issues before they escalate, leading to a more robust software product! #PredictiveMaintenance #AICodeAnalysis #CodeQuality
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  17. igor@igor64589322
    @igor64589322
    4/ ⚡ AI tools assist in optimizing code performance, suggesting enhancements based on usage patterns and efficiency metrics. This ensures applications run smoother and faster, enhancing user experience! #CodeOptimization #SoftwarePerformance #AI
    20026
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