Project Jump Scare@ProjJumpScare
Thank you to everyone for trying the demo in Steam Next Fest!
Project Jump Scare is out now in Early Access:
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@ProjJumpScare
Official Account for Project Jump Scare @FirstRuleStudio Experience Scares.
Biggs @BiggsismProject Jump Scare - Steam Scream Update 🎃 Game start iterated - Added environment art - Cars and cones added to parking lot - Surrealistic distance explosions - Music and effects added to early game 🎃Drone tuning - Correcting behavior at reveal - Should be throwable and follow in initial office building 🎃 Pickup items added - New food items such as donuts - Added new health pickup - New drinks such as coffee and sodas 🎃 Throwing - Throwing distance tuned further - Feels better with a stronger arc 🎃 Hero items - Size adjustments so less cumbersome - Spawning more random across area 🎃 Achievement system - Initial achievement support in release game - Can obtain Carnival Completed for this update 🎃 Various art bugs - Missing textures and shaders corrected Hedge fixed - Some texture resolutions raised 🎃 Mac version added - Initial Mac build 🎃 Collision and pathfinding on some Rides fixed - Bumper cars ride collision corrected - Swing ride collision corrected - Pathfinding corrected on both Have a great Steam Scream!
Biggs @Biggsism🎃 Steam Next Fest Update for Project Jump Scare! 💾 [Demo link in comment] 🎯 - Waypoint added to current goal Feedback to ensure players know where to go after seeking pieces in forest 🎯 - Pickup items now instant Feedback stop interact was frustrating Made immediate so scavenging is less friction 🎯 - Increased hunger fill on some pickups Added more pickups Actively working on map cleanup Somw pickups are fixed but incomplete 🎯 - New enemy types Appearing toward end of demo Ranged and best handled with throwables 🎯 - Enemy tuning All enemies tuned for damage Multi hit bug fixed on wandering enemies Speeds and combat tuned 🎯 - Thirst mechanic tuned Player will now consume half of thirst on Sprinting 🎯 - Circus tent rework Artwork for environment implemented 🎯 - Late stage enemies removed from early game Randomization bringing in tough enemies Reserved into mid stage and later 🎯 - Audio fixed Broken audio issues cleaned up Enemies have unique sound cues 🎯 - Drone light adjusted and corrected Light breaking using pickups fixed Wider light cone Feedback upon damaging enemy 🎯 - Ferris wheel corrected Puzzle simplified Rotation requirement removed 🎯 - Hero items Chime on spawn Randomized spawn locations 🎯 - Performance Numerous performance fixes 👻 Demo out now in Steam Next Fest
Biggs @BiggsismTeasing iOS build of Project Jump Scare!
Biggs @BiggsismOne item at a time... Project Jump Scare #ScreenshotSaturday
Biggs @BiggsismDemo is live. Rebuild a carnival in a forest. One item at a time. No weapons. Project Jump Scare:
Biggs @BiggsismANNOUNCING Project Jump Scare Rebuild a carnival in a forest where nothing is as it seems. One item at a time. No weapons. Throw whatever is you can find or tap in a panic when they are on top of you. First trailer below. Wishlist in the first reply.
Biggs @Biggsismquick Project Jump Scare test on iOS 27 after all the Linux build Steam Deck efforts... Still works!