algoritmic✓

@algoritmic

algorithmic, computational, emergent, complex, generative, parametric, procedural ... random inspiring stuff

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  1. algoritmic✓@algoritmic
    Regex visualized as 3D marble run &
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  2. algoritmic✓@algoritmic
    The Folders Language: Folders is a non-textual language, where code is expressed in containment and order alone. The names of the folders are ignored, apart from alphabetical ordering. In other words, they are pure ordered trees.
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  3. algoritmic✓@algoritmic
    Relativistic raytracing
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  4. algoritmic✓@algoritmic
    Fourier Analysis: Drawing Llamas with Circles
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  5. algoritmic✓@algoritmic
    algoritmic
    RT @blak3shao: made 3 new brushes 1 - nyc subway lines 2 - little figures from architecture drawings 3 - gunpla components spruced up the ui too so you can try many brushes at once btw, go crazy here:
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  6. algoritmic✓@algoritmic
    algoritmic
    RT @pickover: Mathematical Mitosis. Luminous Buds of Instability. Almost reminds me of biological emergence. "x>0 breaks the symmetry of the eigenvalues distribution." Computation by Simone Conradi, @S_Conradi, Used with permission.
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  7. algoritmic✓@algoritmic
    FabObscura: Computational Design and Fabrication for Interactive Barrier-Grid Animations &
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  8. algoritmic✓@algoritmic
    Circuit Artist is a digital circuit drawing and simulation game. Little pixel triangles are NANDs. Black pixels are background. Everything else is a wire. &
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  9. algoritmic✓@algoritmic
    algoritmic
    RT @karpathy: We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one idea to generalize it, I was interested what Opus 5 would do if I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. Opus went off for ~2 hours and wrote 5500 lines of code that (procedurally) rendered the story. It's kind of janky but fun. But it's a bit mindboggling that the LLM has to place and orchestrate various polygon assets in (x,y,z) coordinates and write code that animates it all, and that it even does anything at all. I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom but LLMs have all the stamina and patience in the world, so it's an example where we go from "no one would ever do this" to "sure, why not, it's ~free". There might be a lot more. But I'm excited about creating hyper custom worlds that you can imagine dropping players into, e.g. here to participate in the LoTR story as a spectator NPC, or one of the characters, or etc. Something like an ephemeral GTA of X on demand. Last thought is that the domain of worlds/games exposes a weakness in LLMs: they can't easily audit their work because they aren't able to efficiently and natively perceive videos or play games within them. Here, Opus 5 had to very slowly and painstakingly take screenshots at different points, and it messed up a few times and created a bunch of jank. An example of raw capability (multimodal, gameplay) that I think is still quite lacking.
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  10. algoritmic✓@algoritmic
    algoritmic
    RT @matthen2: how shaders work- using Excel =LET(x,(COLUMN()-24)/15,y,(ROW()-15)/15,SIN(SQRT(x*x+y*y)*10-t)) Each cell (pixel) computes its colour just from its coordinates- so the GPU can massively parallelise them. The trick is writing the formula to draw the picture you want
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  11. algoritmic✓@algoritmic
    PGSimCity: An explorable 3D city that shows how PostgreSQL actually works &
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  12. algoritmic✓@algoritmic
    LiqMetCraft: A Toolkit for Creating Papercraft with Embedded Electronics By Directly Cutting and Folding Liquid-Metal-Dyed Paper-like Fabric
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  13. algoritmic✓@algoritmic
    Spatial languages: Writing code in 2D
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  14. algoritmic✓@algoritmic
    algoritmic
    RT @stephen_wolfram: "What could possibly go wrong?" Exploring the ruliology of the unexpected ... to develop a theory of bugs ...
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  15. algoritmic✓@algoritmic
    MorphoHDL: a minimalistic language for growing circuits
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  16. algoritmic✓@algoritmic
    algoritmic
    RT @timClicks: Today in cursed code: a computer program that plays pong by modifying its own source code. (Each frame is a new compilation).
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