fromsoftserve

@fromsoftserve

Demon's Souls PC Remaster | Bloodborne PC Remaster https://t.co/7l0cRx3ktJ https://t.co/EBC31Qf8C3 https://t.co/dO5b7dzy8z pfp by @unkyndled

1.2K Following14.9K Followers46.5K Posts
  1. fromsoftserve@fromsoftserve
    just put out patch 1.13 of my pc remaster mod for Bloodborne. big audit of player lighting settings for most maps, much more baked shadows removed, many fixes, map lighting tweaks, and more!
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  2. fromsoftserve@fromsoftserve
    fromsoftserve
    RT @JamesStanard: The next generation of DirectX Raytracing is now in Preview!
    033030
  3. fromsoftserve@fromsoftserve
    fromsoftserve
    RT @FilippoTarpini: The perfect Perspective Correction implementation didn't exist... Until now? The purpose of this kind of distortion is to make the 3D->flatscreen projection feel as natural and "perceptual" as possible, making exploration smoother. Especially in Ultrawide or high FoV. As you can see, the edges don't stretch anymore, and walking around or turning the camera is just nicer. We even get extra view on the edges. The new main idea comes from Fubaz: When looking forward, we want vertical lines to stay straight, hence we keep the horizontal distortion uniform. Why? Because that's just how most humans have come to expect lines (e.g. walls). This is akin to Panini Projection. When looking up/down, we can afford to curve any line, as such, we blend towards a Stereographic Projection. It’s a win/win: we keep the benefits of perspective correction while avoiding its most distracting artifact: curved verticals in forward viewing. I'll try to share a demo soon. Note: if this looks weird at first, remember that you've spent your entire life playing games using a flat perspective projection.
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  4. fromsoftserve@fromsoftserve
    game devs, please stop tying nvidia reflex to framegen usage. it sucks.
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  5. fromsoftserve@fromsoftserve
    fromsoftserve
    RT @The_Gutter_: エルデンリングのプロト版ではプレイヤーは竪琴で霊体(遺灰)を呼び出す予定だったらしく、当時のキーアートやHUDアイコンにその痕跡がある。製品版ではこのプレイヤー装備が鉄(スケイル)シリーズとして登場したんだけど、その頃の名残か今でもこの装備は内部的に"ネクロマンサー"と呼ばれてます。
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  6. fromsoftserve@fromsoftserve
    dark souls 2 humor in one pic. i adore it. gets me every single time.
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  7. fromsoftserve@fromsoftserve
    if you play it while high, it's actually phantom blaze zero
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  8. fromsoftserve@fromsoftserve
    there's an early accessory you pick up in phantom blade zero called Hunter's Insight, and immediately my bloodborne brain was like
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  9. fromsoftserve@fromsoftserve
    first hour down in phantom blade zero! It's great. combat is everything I hoped it would be. story is a bit too early on to really say much about it. perf is pretty good. visuals look great except for some low res textures here and there. nvidia reflex tied to framegen sucks
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  10. fromsoftserve@fromsoftserve
    Posts @fromsoftserve
    traversal is fun, but I admit I do wish it was a bit more freeform than the "hit a button, do a cool thing" vs you doing the cool thing yourself, but this more structured approach is vastly easier to develop.
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  11. fromsoftserve@fromsoftserve
    Posts @fromsoftserve
    music is absolutely fantastic thus far. really loving the ambient tracks. they're more emotional than I would have thought tbh. talent tree thing is cool. excited to see what unfolds. but what an intro
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  12. fromsoftserve@fromsoftserve
    Posts @fromsoftserve
    i admit this is an improvement since calling it dlss5 never made any fucking sense. I still think they shouldn't even put dlss in the name at all
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  13. fromsoftserve@fromsoftserve
    started me preload waaaay late, so i'm a bit behind. phantom blade zero starts now! most excited i've been for a game in a hot minute. it has a good chance of being my goty from everything i've seen and heard.
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  14. fromsoftserve@fromsoftserve
    fromsoftserve
    RT @weeb_ams: Finished Sekiro and I have ascended. It was a peak experience from beginning to end. I havent played many games and this has now set the standard of the medium for me. I see how high the ceiling is. It was a masterpiece. 10/10
    061031
  15. fromsoftserve@fromsoftserve
    fromsoftserve
    RT @manfightdragon: These are real, by the way. Not sure if it was ever in question but yeah. FROMSOFTWARE accidentally included the normally internal-use-only debug metadata and headers in a recent build of the game.
    ivi @ividyon
    4 years after ELDEN RING's release, we have unexpectedly received a bounty of new internal files. These include many dialogue subtitles which were never seen before, spoken by characters we've never heard of in cut content! You can browse them here:
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  16. ivi@ividyon
    4 years after ELDEN RING's release, we have unexpectedly received a bounty of new internal files. These include many dialogue subtitles which were never seen before, spoken by characters we've never heard of in cut content! You can browse them here:
    152792.8K202K
  17. fromsoftserve@fromsoftserve
    i've been modding bloodborne so much that I swear to amygdala i sometimes hear a baby crying
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    1152937
  18. fromsoftserve@fromsoftserve
    new vid just dropped! I yap about the latest patch I've put out for my pc remaster of bloodborne. Also show it running on lantern engine 0.9.38 which adds native framerate and is buttery smooth framepacing.
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  19. fromsoftserve@fromsoftserve
    Posts @fromsoftserve
    you can find the ad free version here:
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  20. fromsoftserve@fromsoftserve
    Posts @fromsoftserve
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