Posts with #ThreeJs
#ThreeJs
Public posts on X that use #ThreeJs.
Related hashtags

Update on my new #threejs project, Lumen Decor Studio. With Screen Space Global Illumination and Screen Space Reflection in action, clients can visualize, in real time, how light can influence a room's decor and how the chosen colors blend with the light to create a cozy atmosphere. Next step: color selection behavior😍 Live link soon #creativecoding #tsl #rf3 #webgpu #threejsJourney891432.1K151K
I've been promising people a #threejs editor with animation support for more than a year. This is it! 🎉 We are releasing this week. Has all the features my old react-three-editable library had, and much, much more. I'm incredibly excited. #animation #webdev463933.2K
Live link: Built to showcase what's possible with real-time WebGPU rendering using #threejs. Just a 6.3 MB download, yet the lighting looks baked—until you grab the sun and watch everything update in real time. I hope you like it 🤗421431.6K130K
Everyone's using Claude Opus 5.5 to build entire worlds in #threejs. I spent 7 days on a single human eye. No textures. No 3D models. No photos. Just math, light and ~400 parameters. Sound on 🔊 Link below 👇1702003.3K224K
Each face has a single texture holding a bunch of face positions and the correct face is selected as needed. That way you only need to upload one texture per person. Amazing by @weare60fps #threejs #webgl #creativecoding182271.8K160K
Three.js Journey's selection are back! And this one might be my new favorite portfolio of 2026 👉 Great job @longhoang_lyo ! 🔗 🔗 #threejsJourney #threeJs #webGL10151719.5K
Johan zhu@johanzhu9527Made a small stylized grass tool with Codex and @threejs You can paint directly on the ground to control where the grass grows, and tweak things like density, noise and direction. Still a work in progress, but it’s already pretty fun to play with. #ThreeJS #WebGL #CreativeCoding351501.9K72.8K
33741K41.5K


1,967,478,960 triangles at 60 fps in a desktop browser 🤯 three.js r187's MeshletDrawingPipeline splits meshes into 64-triangle clusters. the gpu culls the hidden ones and far stuff drops to coarser LODs. BILLION, made with opus 5.5 #threejs #gamedevThree.js @threejsThree.js r187 released 🍎252439522.6K
Node.js tool to convert large 3DGS scenes to Spark’s RAD streaming format is now supported in Gaussian-Splat-Lite (GSL), my #Threejs/WebGPU 3DGS renderer 259M splats: ~25 min, 3.94 GiB peak RSS. 2.68–3.79× faster than Spark’s builder in 3 tests.94642716K


Did you know that you can integrate Gaussian Splatting with #threejs meshes for hyper-realistic surroundings + interactivity? This is a powerful combo that significantly improves realism. Live link: Code example below👇🏻291401.3K76.1K
AI might have made the AI too hard... I've spent days now working on this game and yet to a win. Try a beta build now, free and in-browser! @threejs @AnthropicAI #threejs #gamedev #indiegame #ScreenshotSaturday97821.1K110K- Show more posts