Posts with #ThreeJs

#ThreeJs

Public posts on X that use #ThreeJs.

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  1. Razel@Rahzell83
    Just a simple tree. 🌳 No Blender, no modelling: trunk, branches, leaves and bends are generated procedurally. Regenerate it, swap species/seasons, drag and drop textures, tweak everything, then export. Coming soon. #threejs #webgpu
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    285175737.4K
  2. Anderson Mancini✓@Andersonmancini
    Update on my new #threejs project, Lumen Decor Studio. With Screen Space Global Illumination and Screen Space Reflection in action, clients can visualize, in real time, how light can influence a room's decor and how the chosen colors blend with the light to create a cozy atmosphere. Next step: color selection behavior😍 Live link soon #creativecoding #tsl #rf3 #webgpu #threejsJourney
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    891432.1K151K
  3. Andrew Prifer (is hiring)✓@AndrewPrifer
    I've been promising people a #threejs editor with animation support for more than a year. This is it! 🎉 We are releasing this week. Has all the features my old react-three-editable library had, and much, much more. I'm incredibly excited. #animation #webdev
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    463933.2K
  4. Anderson Mancini✓@Andersonmancini
    Live link: Built to showcase what's possible with real-time WebGPU rendering using #threejs. Just a 6.3 MB download, yet the lighting looks baked—until you grab the sun and watch everything update in real time. I hope you like it 🤗
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    421431.6K130K
  5. Gianluca Lomarco✓@__rockbiter
    Everyone's using Claude Opus 5.5 to build entire worlds in #threejs. I spent 7 days on a single human eye. No textures. No 3D models. No photos. Just math, light and ~400 parameters. Sound on 🔊 Link below 👇
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    1702003.3K224K
  6. Johan zhu@johanzhu9527
    Made a small stylized grass tool with Codex and @threejs You can paint directly on the ground to control where the grass grows, and tweak things like density, noise and direction. Still a work in progress, but it’s already pretty fun to play with. #ThreeJS #WebGL #CreativeCoding
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    351501.9K72.8K
  7. sbobyn✓@nybobs
    Preview of a real-time @threejs destruction library I've been working on! Lots more demos in progress, may do a technical breakdown on here of how it works. Will open-source it once it's more polished. Built on top of three-avbd: #threejs #webgpu
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    374745539.5K
  8. Sara Chen✓@sara_kumodeck
    1,967,478,960 triangles at 60 fps in a desktop browser 🤯 three.js r187's MeshletDrawingPipeline splits meshes into 64-triangle clusters. the gpu culls the hidden ones and far stuff drops to coarser LODs. BILLION, made with opus 5.5 #threejs #gamedev
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    Three.js @threejs
    Three.js r187 released 🍎
    252439522.6K
  9. Three.js✓@threejs
    Three.js r187 released 🍎
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    451671.9K169K
  10. William Liu✓@lyzzz97
    Node.js tool to convert large 3DGS scenes to Spark’s RAD streaming format is now supported in Gaussian-Splat-Lite (GSL), my #Threejs/WebGPU 3DGS renderer 259M splats: ~25 min, 3.94 GiB peak RSS. 2.68–3.79× faster than Spark’s builder in 3 tests.
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    94642716K
  11. anslo@anslogen
    After 16 months of work I'm ready to share my project to procedurally generate scenic landscapes, packaged as a chill driving game. Built with @threejs to run in your browser - no logins, no installs, just roads... #threejs #procedural #webgl
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    2221.9K10.2K
  12. Anderson Mancini✓@Andersonmancini
    Did you know that you can integrate Gaussian Splatting with #threejs meshes for hyper-realistic surroundings + interactivity? This is a powerful combo that significantly improves realism. Live link: Code example below👇🏻
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    291401.3K76.1K
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