CarthageaDev made this pixel-perfect terrain painter in Unity 6 and plans to release it for free. 🖌️
More:
Building Unity tools? This might help:
#unity3d#gamedev#technicalart
Enter a world where the sky itself feels forged by ancient masters
This skybox was generated with Atmos Forge from a simple text prompt, creating a dramatic fantasy environment inspired by colossal celestial forges, glowing embers, and mythic craftsmanship.
#unity3d#UE5#Godot
A lot of people were very curious how the lossy datamosh effect was done in my latest gamedev prototype, so I decided to make this breakdown.
Everything is rendered in realtime in #unity3d using custom post processing shaders & a custom DXR (raytrace) setup.
#madewithunity
Unity 6.6 is here⚡️
From accelerated scene testing with Fast Enter Play Mode by default to smarter asset management with content directories, 6.6 is packed with upgrades built to speed up your workflow and lay the groundwork for Unity 7.
🔗 Learn what else is new:
A first look at Surface Cache GI in Unity! Get robust, fully dynamic global illumination in real time - meaning no more tedious authoring or waiting on lightmap bakes.
Surface Cache Gl is ready to preview in 6.7 alpha today, and will become broadly available with Unity 6.7 LTS.
Watch how it brings @Sakura_Rabbiter’s Mecha Repair Hangar to life ⬇️