During @reflection_ai’s private preview of Beam, I built a haunted escape room to put its coding and reasoning to the test.
I created a game called “Code Your Way Out”, and it's one room with three linked puzzles. Beam has to repair a brass orrery by lining its rings up with a constellation, route the light, then program its escape through a sealed hatch.
Beam never sees the room. Each turn, it gets text observations and writes Python; the code runs in a @CoreWeave Sandbox, and the game engine validates every action before the explorer robot moves.
Beam was out in about 30 seconds. Super bullish on this model and really excited to see builders get this model in their hands.
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