Xor✓

@XorDev

Shader Artist. Building https://t.co/kaSRjYH3hX

993 Following41.8K Followers26K Posts
  1. Xor✓@XorDev
    New Portfolio
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  2. Xor✓@XorDev
    Xor
    RT @XorDev: "Runner" vec3 q,p;for(float z,d,i,l;l++<3e1;z+=d,o+=.1*(vec4(4,2,1,0)-tanh(p.y+4.))*d/(1.+z)){p=z*normalize(FC.rgb*2.-r.xyy)-2.;p.xz-=t+3.;for(q=p,d=p.y,i=4e1;i>.01;i*=.2)d=max(d,min(min(q=i*.9-abs(mod(q,i+i)-i),q.y).x,q.z)),q.xz*=rotate2D(9.);}o=tanh(o*o);
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  3. Xor✓@XorDev
    Xor
    RT @FabriceNEYRET: Do you know that #shadertoy now have programmable volumes ? 😀 128x128x128 , 1 float channel, trilinear + LOD.
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  4. Xor✓@XorDev
    Xor
    RT @karankendre: Number of questions asked on Stack Overflow: September 2021: 119,730 September 2024: 24,732 September 2026: 986
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  5. Xor✓@XorDev
    Mirror repeat texture uvs: uv = abs(mod(uv+1.0, 2.0)-1.0);
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  6. Xor✓@XorDev
    Super neat effect. I've been playing with a similar idea for a while now
    Carolina Aiazzi @Cora_Mat
    Play nice. Be kind. Have fun. ✨ Real-time caustics, dispersion, iridescent reflections, and jello simulation 🌈 #realtime #WebGPU #Soraku
    11442.3K
  7. Xor✓@XorDev
    GameMaker: Quick and dirty way for a fullscreen quad in any context (Room space, view space, GUI space, surface space, etc)
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  8. Xor✓@XorDev
    Xor
    RT @Ihyvd014: wtf twitter links got trackers now yo remove everything after the ?
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  9. Xor✓@XorDev
    Grok @bot gives me bible verses every day with context on when it was written, by whom, for whom, and how it *might* be relevant today
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  10. Xor✓@XorDev
    ShaderToy is being refreshed! Very excited to see
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    inigo quilez @iquilezles
    @wrightwrighter Yes, I'm one of the most intense shadertoy users myself, I see all the problems rightaway as Pol and I code. No worries, all will be polished shortly. Lot's all new and fun things coming up too.
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  11. inigo quilez✓@iquilezles
    Posts @wrightwrighter
    @wrightwrighter Yes, I'm one of the most intense shadertoy users myself, I see all the problems rightaway as Pol and I code. No worries, all will be polished shortly. Lot's all new and fun things coming up too.
    32576.6K
  12. Xor✓@XorDev
    Posts @XorDev
    @Shadertoy having an issue with shaders not loading
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  13. Xor✓@XorDev
    Posts @XorDev
    @Shadertoy They added volume buffers! Looks like they are 64x64x64
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    006661
  14. Xor✓@XorDev
    Xor
    RT @cotterzz: I was generating shader output using randomly assembled equations when I discovered this odd approach - generation depending on results of earlier terms, eg: First term is x*x, if result is above 100, then next term is x*y, otherwise its sin(x) and so on Result:
    050175
  15. Xor✓@XorDev
    Xor
    RT @cotterzz: Golfed cloud is now 759 chars and is also cloud.
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    0160187
  16. Xor✓@XorDev
    Xor
    RT @miketuritzin: I made a little demonstration of how bloom works via the fast successive downsampling + upsampling/combining technique. All of this runs in 0.1ms at 4k! (link to more explanation below)
    0180199
  17. Xor✓@XorDev
    FragCoord has over 1,500 users and over 2,100 (>2% of ShaderToy) shaders and 94 articles so far! Reworking the interfaces to be less clunky and then working on tools to help developers intelligently optimize their code
    11824.2K
  18. Xor✓@XorDev
    A wild Mrange appeared!
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  19. Xor✓@XorDev
    Posts @XorDev
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