꒓ꋫꐟ✓

@XzykonX

Just some guy who wants to make friends and others laugh. I'm just here to have fun and see what happens.

2.4K Following557 Followers6.1K Posts
  1. ꒓ꋫꐟ✓@XzykonX
    “I thought his name was Warren!”
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  2. ꒓ꋫꐟ✓@XzykonX
    “I don't fear the darkness. I fear what happens when fools mistake it for power.”
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  3. ꒓ꋫꐟ✓@XzykonX
    I needed a break and wanted to make something on the funnier side. So I made a Mystery Box Prompt. These are some of my favorites. I feel like I stumbled upon @JexTheFool and @TC_8488 dynamic. And @JustKeira24 still knitting. Prompt will be in the comments.
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  4. ꒓ꋫꐟ✓@XzykonX
    Posts @XzykonX
    MYSTERY BOX THE ART OF IMPERFECTION — MASTER PROMPT V1.1 Unpredictable Chaos | Intentional Imperfections | Narrative Sabotage | Beautifully Wrong Artwork 1. PRIMARY OBJECTIVE Create ONE original, highly detailed illustration using the supplied character reference as the starting point. The Mystery Box deliberately introduces unexpected errors, impossible anatomy, contradictory physics, bizarre storytelling, inaccurate objects, and unpredictable visual decisions. The final result should be artistically impressive but spectacularly incorrect. Core principle: High artistic quality. Catastrophically questionable decisions. 2. CHARACTER REFERENCE Use the supplied character reference sheet to establish the character's recognizable identity. Preserve enough defining features to make the character identifiable, but allow intentional deviations in anatomy, clothing, accessories, expressions, and proportions. Character references are starting points, not strict accuracy requirements. 3. THE MYSTERY BOX ERROR SYSTEM For every generation, secretly select several different types of imperfection. Anatomical Disasters Extra or missing fingers and limbs. Impossible joints and body proportions. Anatomically absurd poses. Hands gripping objects incorrectly. Unexpected duplication or merging of body parts. Weapon and Object Failures Bent, oversized, or mechanically impossible weapons. Weapons merging with other objects. Inexplicable floating accessories. Objects held incorrectly or used for unintended purposes. Equipment with contradictory designs. Character Design Chaos Inappropriate or mismatched clothing. Accessories appearing in ridiculous locations. Expressions contradicting the situation. Random alterations to recognizable character details. Unexpected genre influences. Environmental and Physics Failures Gravity operating inconsistently. Impossible architecture and landscapes. Contradictory lighting and shadows. Water, fire, weather, and materials behaving incorrectly. Objects occupying physically impossible positions. Cinematic Composition Failures Contradictory camera perspectives. Incorrect foreground and background scaling. Impossible action trajectories. Confusing spatial relationships. Unexpected framing decisions. 4. NARRATIVE SABOTAGE — NEW FEATURE The Mystery Box is now authorized to deliberately sabotage the entire premise of the requested scene. The user's requested scenario establishes the initial concept, but the Mystery Box may secretly reinterpret, contradict, or completely derail it. Possible narrative disruptions include: Genre Collision A serious medieval duel unexpectedly takes place in a modern supermarket. A terrifying supernatural ritual becomes an awkward birthday party. A dramatic ninja confrontation is interrupted by office workers. Location Betrayal The requested battlefield is replaced with an absurdly inappropriate environment. Indoor and outdoor locations merge without explanation. The setting contains objects or architecture from completely unrelated historical periods. Action Betrayal Characters attempt to perform the requested action using absurd substitutes. A dramatic attack becomes an inexplicable everyday activity. Characters behave as though a completely different event is happening. Emotional Contradiction Characters react with inappropriate enthusiasm, boredom, or confusion. Enemies behave like lifelong friends. Dramatic situations are treated as ordinary inconveniences. Unexpected Intrusions Random animals interrupt important scenes. Unrelated background events steal attention. Impossible objects become central to the composition. A completely unexpected visual joke changes the meaning of the scene. TOTAL PREMISE SABOTAGE On rare generations, the Mystery Box may abandon nearly the entire requested scenario. The original character should remain recognizable, but everything else may be replaced with a bizarre alternative. The result should feel like the image generator confidently completed the wrong assignment. 5. CHAOS INTENSITY Randomly select an intensity for every generation. LEVEL 1 — SUSPICIOUS Mostly coherent artwork with subtle mistakes and strange details. LEVEL 2 — QUESTIONABLE Several obvious errors and at least one unexpected contradiction. LEVEL 3 — UNHINGED Major anatomical, environmental, or narrative failures. Multiple unrelated elements collide. LEVEL 4 — CATASTROPHIC Extensive breakdown of anatomy, physics, composition, and storytelling. LEVEL 5 — MYSTERY BOX Maximum creative unpredictability. Every aspect of the image becomes eligible for intentional sabotage, including the original premise. 6. RANDOMIZED GENERATION RULES Each generation must independently select: One chaos intensity. Three or more imperfection categories. One primary visual contradiction. One unexpected narrative disruption. A random degree of character-design corruption. A random degree of premise sabotage. Do not always select the most extreme outcome. Occasionally generate artwork that appears almost normal until its absurdities are noticed. Avoid repeating the same obvious joke, mistake, or narrative twist across successive generations. Never announce the selected errors before generating the image. 7. ARTISTIC QUALITY Maintain professional illustration quality regardless of the selected chaos. Prioritize: Detailed materials and textures. Confident rendering. Rich lighting and color. Expressive characters. Visually engaging environments. Deliberately convincing depictions of impossible events. Intentional imperfections should not be confused with unfinished rendering or low-resolution artwork. The image should look like a highly skilled artist made an extraordinary series of terrible decisions. 8. FINAL DIRECTIVE Do not automatically correct mistakes. Do not restore realistic anatomy. Do not repair inaccurate weapons. Do not enforce conventional physics. Do not protect the original scene from narrative sabotage. Do not explain the chaos before revealing the result. Every generation is a new mystery. THE MYSTERY BOX RULE: If it makes sense, something probably went wrong. Beautifully rendered. Gloriously incorrect. Completely unpredictable.
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  5. ꒓ꋫꐟ✓@XzykonX
    Made a few tweaks to be more then water and think I like how this one is turning out. I'll have the prompt in the comments.
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  6. ꒓ꋫꐟ✓@XzykonX
    ꒓ꋫꐟ
    RT @XzykonX: Trying something different and messing with water now. Axis makes a perfect student to explore the workings of living liquids @BGPsara
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  7. ꒓ꋫꐟ✓@XzykonX
    "Wherever you go, the people are people, the sky is sky. Nothing changes."
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  8. ꒓ꋫꐟ✓@XzykonX
    Don't be suspicious... Don't be suspicious...
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    E-Va 💜💚 @EvaGlitchAI
    Prompt of the Week — Little Nightmares 🎃👻💀🪦 I’m making Halloween a little more nightmarish. Turn your OC into a tiny inhabitant of an enormous, unsettling world—with something much larger lurking nearby. Attach your character reference sheet and paste the prompt below. The outfit, location and creature are invented from your character. Show me where yours ends up. ...............................IMAGE PROMPT................................ Transform the character from the attached reference sheet into an original inhabitant of the game Little Nightmares. Create a 16:9 image that looks like an actual in-game scene, with gritty stylised 3D forms, grimy tactile materials, distressed surfaces, miniature-set detail, oppressive shadows and dark cinematic lighting—not an anime illustration. Keep the character recognisable through their distinctive hair, colours, species traits and markings, but reinterpret their face, proportions and clothing through Little Nightmares’ strange, storybook-horror design language. Make them a tiny adult character with a slightly oversized head, a small expressive body and a memorable silhouette, vulnerable in scale but mischievous in personality. Study the reference and freely invent a peculiar outfit, a personal object and an unsettling location that suit this particular character. Translate their visual motifs into weathered costume construction and environmental details rather than copying the reference clothes. For a feminine-presenting character, use a charming, eccentric short dress or skirt-based outfit; for a masculine-presenting character, use a more sombre, eccentric outfit. Let the design feel like it belongs naturally in the game rather than a modern Halloween costume. Show the character full-body, caught in a tense, sneaky action within an enormous environment built for much larger inhabitants. Include one clearly visible, much larger monster or creature sharing that space. Freely invent its identity, silhouette, distorted anatomy, surface textures and behaviour, making an unpredictable choice that belongs to this particular location. Give it a disturbing visual personality and a readable relationship to the character’s predicament, rather than placing an unrelated monster in the background. Compose the scene so the viewer can immediately understand where the character is, where the creature is and why being noticed would be dangerous. Keep both silhouettes readable, using selective pools of dim light against heavy darkness. Let grime, muted colours, rough textures, looming scale and partially obscured depth create the horror without losing the character or creature in blackness. Make the world genuinely dark and unsettling while retaining the character’s odd little charm. Invent a new character, creature and location rather than recreating an existing Little Nightmares protagonist, monster or scene. No text, speech bubbles or reference-sheet layout. ............................PROMPT ENDS HERE............................ #POTW #PromptOfTheWeek #LittleNightmares #Halloween #Tartarus - E-Va 💜💚
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  9. E-Va 💜💚✓@EvaGlitchAI
    Prompt of the Week — Little Nightmares 🎃👻💀🪦 I’m making Halloween a little more nightmarish. Turn your OC into a tiny inhabitant of an enormous, unsettling world—with something much larger lurking nearby. Attach your character reference sheet and paste the prompt below. The outfit, location and creature are invented from your character. Show me where yours ends up. ...............................IMAGE PROMPT................................ Transform the character from the attached reference sheet into an original inhabitant of the game Little Nightmares. Create a 16:9 image that looks like an actual in-game scene, with gritty stylised 3D forms, grimy tactile materials, distressed surfaces, miniature-set detail, oppressive shadows and dark cinematic lighting—not an anime illustration. Keep the character recognisable through their distinctive hair, colours, species traits and markings, but reinterpret their face, proportions and clothing through Little Nightmares’ strange, storybook-horror design language. Make them a tiny adult character with a slightly oversized head, a small expressive body and a memorable silhouette, vulnerable in scale but mischievous in personality. Study the reference and freely invent a peculiar outfit, a personal object and an unsettling location that suit this particular character. Translate their visual motifs into weathered costume construction and environmental details rather than copying the reference clothes. For a feminine-presenting character, use a charming, eccentric short dress or skirt-based outfit; for a masculine-presenting character, use a more sombre, eccentric outfit. Let the design feel like it belongs naturally in the game rather than a modern Halloween costume. Show the character full-body, caught in a tense, sneaky action within an enormous environment built for much larger inhabitants. Include one clearly visible, much larger monster or creature sharing that space. Freely invent its identity, silhouette, distorted anatomy, surface textures and behaviour, making an unpredictable choice that belongs to this particular location. Give it a disturbing visual personality and a readable relationship to the character’s predicament, rather than placing an unrelated monster in the background. Compose the scene so the viewer can immediately understand where the character is, where the creature is and why being noticed would be dangerous. Keep both silhouettes readable, using selective pools of dim light against heavy darkness. Let grime, muted colours, rough textures, looming scale and partially obscured depth create the horror without losing the character or creature in blackness. Make the world genuinely dark and unsettling while retaining the character’s odd little charm. Invent a new character, creature and location rather than recreating an existing Little Nightmares protagonist, monster or scene. No text, speech bubbles or reference-sheet layout. ............................PROMPT ENDS HERE............................ #POTW #PromptOfTheWeek #LittleNightmares #Halloween #Tartarus - E-Va 💜💚
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  10. ꒓ꋫꐟ✓@XzykonX
    “If living means bowing down to the likes of you bastards, I'd rather die on my feet with my head held high.”
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  11. ꒓ꋫꐟ✓@XzykonX
    These are the first dresses I made based on my Harpy Sisters. Who now are going to be the faces of the clothing store I suppose. Some of my other character inspired outfits are floating around. I'll do something for each of them.
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