Endel✓

@endel

Indie OSS developer making @colyseus • Sponsored by @scorewarriorcom @pixels_online @peterkharitonov @poki @OfficialBloxd @wavedash and more 💖

1.8K Following1.8K Followers5.5K Posts
  1. Endel✓@endel
    Endel
    RT @FoozleCC: I'm looking to commission a composer for Dungeon Crashers! Music needed: a title-screen theme + 7 dungeon themes, each with a boss / escalation variant. Possible SFX work as well. DM me your portfolio, rates & availability. Reposts appreciated! #gamedev #gameaudio #gamemusic
    0206
  2. Endel✓@endel
    my side-project may soon not be side-project anymore... initial benchmarks comparing @colyseus with @netcodeio, running multiple a 16-person rooms:
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  3. Endel✓@endel
    spent most of today on a detour... I was receiving a flood of HTTP requests this morning, which were reaching my app and draining server resources... so I built this 🤖 it's basically a DIY browser verification you plug in your nginx link below 👇
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  4. Endel✓@endel
    Posts @endel
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  5. Endel✓@endel
    Endel
    RT @PixiJS: Getting into the Halloween spirit 🎃 Hordes of skeletons, fire, lightning, bloom and depth of field, all in PixiJS 3D on WebGPU and WebGL Nightward, a survivors-like, is one of several new demos we're working on ahead of open beta in ~2 weeks 👀
    011010
  6. Endel✓@endel
    Endel
    RT @wavedash: You can play this in your browser on Wavedash right now btw
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    04010
  7. Endel✓@endel
    Endel
    RT @PixiJS: Testing the limits of PixiJS 3D post processing with our upcoming @colyseus demo 🏎️ Bloom, depth of field, reflections, motion blur and more, all running at 60fps on WebGPU and WebGL Also big shoutout to @pmndrs Klipp camera toolkit for making this so easy to put together!
    0707
  8. Endel✓@endel
    Claude can make music! I will continue experimenting, but so far i'm impressed. oh, this is my MOBA 🥹
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  9. Endel✓@endel
    ok i'm impressed... rip @suno download Reaper DAW along with your favorite VSTs ask @claudeai to compose your soundtrack
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  10. Endel✓@endel
    Endel
    RT @PixiJS: New home for our PixiJS 3D animations and demos 🎉 We'll be adding more over time!
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  11. Endel✓@endel
    too bad my human readable code was the actual slop
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  12. Endel✓@endel
    Endel
    RT @santiherranz: @endel your "with AI: 9 days" post hit home. This was my 3 weeks of spare time. Colyseus made the netcode the easy part 🙏
    Tiny Swords Wars RTS @tinyswordswars
    Tiny Swords Wars: a 1v1 medieval RTS in the browser, built on @colyseus 🏰⚔️ Authoritative server, real fog of war, bots and mid-battle reconnects. 3 weeks of spare time with Claude Opus 5.5. Season starts November 1 →
    01010
  13. Tiny Swords Wars RTS@tinyswordswars
    Tiny Swords Wars: a 1v1 medieval RTS in the browser, built on @colyseus 🏰⚔️ Authoritative server, real fog of war, bots and mid-battle reconnects. 3 weeks of spare time with Claude Opus 5.5. Season starts November 1 →
    Download
    011171
  14. Endel✓@endel
    My relationship with work has never been the healthiest and Opus 5.5 has made it worse. I feel like working all the time, and my body is starting to feel it, send help
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  15. Endel✓@endel
    Endel
    RT @franzwarning: AFTERS 2.0 - Massive Multiplayer (play w/ friends) - New Songs - First Person Mode (Tab) - Backroom for ... - Smoking Section (for taking a breather)
    0406
  16. Endel✓@endel
    Endel
    RT @PixiJS: PixiJS 3D just got a lot faster 🚀 Since the beta launch, WebGPU performance is up ~6x on average, and up to 30x in some scenes A big part of that is benchy, a benchmarking tool we're building on top of @pmndrs labs and @endel's WebGL/WebGPU benchmarks It provides a great feedback loop for agents (Opus 5.5 in our case), so they can verify their own changes and keep finding improvements There's still plenty of speed left to find...
    03606
  17. Endel✓@endel
    new trailer, game mostly complete! 🛹💨 without AI: - I wouldn't finish the game - I would take AT LEAST 1 year of hard sweat work with AI: - 9 days of work
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  18. Endel✓@endel
    Posts @endel
    Play it here 🥹🛹
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  19. Endel✓@endel
    Endel
    RT @BrianBreiholz: Working on a new game. The engine is pulling a lot of weight to make the demo run on Chromebook tier hardware. This scene alone has: - 6 Mil Triangles - More than 400(!) 2k textures - Hundreds of Local Lights & Characters All of this in WebGL2 :)
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