Created an asset packer for BoxEngine! 🎉 It allows you to pack game assets into a single binary container. When the game starts, it loads assets directly from this pack, preserving the same file structure. Efficient and organized! #GameDev#BoxEngine#IndieDev
Improved BoxEngine ExitScreen processes, making screen transitions much smoother. Previously, screens would close, display an empty frame, and then load the next screen, causing a jarring visual effect. #sfml#BoxEngine#dotnet#indiegame#indiedev