Posts with #Introducing

#Introducing

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  1. FoxiGrow✓@FoxiGrow
    🎬 FoxiGrow Global Video Creator Challenge 💰 Create. Share. Get Rewarded. Win a Share of 500 USDT! 🤔 Have a TikTok, Instagram, or YouTube account? Turn your creativity into rewards with the FoxiGrow Global Video Creator Challenge! 🤩 We're offering a total prize pool of 500 USDT, with eligible creators able to earn up to 50 USDT each. Create engaging videos, introduce people to FoxiGrow, and bring new users to the platform. The more effective your content and referrals, the greater your opportunity to earn rewards. 🚀 How to Participate 🎉Apply to Participate: Visit the campaign page and click Apply to Participate to receive your unique tracking links for TikTok, YouTube, and Instagram. 🎮 Create Your Videos: Make and publish videos introducing either the FoxiGrow Task Platform or the FoxiGrow Order Platform. You can submit multiple videos on each platform. Choose your own style, format, and creative approach. ➡️Share Your Link: Include your unique tracking link in your video description or profile bio so viewers can register through your referral. ✅ Submit Your Videos: Return to the campaign page and submit your published video links to complete your participation. 🪙 How Rewards Work The total prize pool is 500 USDT, with a maximum reward of 50 USDT per creator. Rewards will be determined by a combination of: ✅ Video views and audience engagement ✅ Video quality and creativity ✅ Number of effective users referred ✅ Activity generated by your referred users 💰 Extra reward consideration: Earn additional points when users acquired through your videos complete 2,000 or more slot tasks. Get additional points for creating content that promotes the FoxiGrow Order Platform. The stronger your content and the more valuable your referrals, the better your chance of receiving a larger reward. 🗓 Campaign Details Campaign period: November 4, 2026 – January 3, 2027 Referral tracking: Users acquired within 3 days after the campaign ends will also count. Maximum reward: 50 USDT per creator Total prize pool: 500 USDT Reward distribution: Within 7 working days after the campaign ends Payment method: Directly to your FoxiGrow account balance 🌱 More Than Just a Contest Your benefits don't necessarily end when the campaign does! Users who register through your unique referral links become your referrals. You can continue earning eligible referral commissions from their activity even after the video challenge has ended, according to FoxiGrow's referral program rules. This is your opportunity to build an audience, introduce people to useful online platforms, and create content that can continue bringing value beyond the contest. 🎯 Ready to Take the Challenge? Create your videos, share your unique links, and bring more people into the FoxiGrow community. Your creativity could earn you up to 50 USDT! 👉 Join the challenge and start creating with FoxiGrow.
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  2. Tafsirul✓@heytafsirul
    Sometimes the best fashion video ideas come from the most unexpected places! 😍 This circular transformation is a playful way to introduce different outfits and make a clothing collection more engaging. With CapCut PC, you can polish the cuts, adjust the timing, and add text that brings your Black Friday promotions into focus. #CapCutPC #CapCutDidThat #capcutmarketing
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  3. Alishba Malik✓@alishba9dm
    POV: Your fashion game is going up another level! 🛗✨ An escalator transformation is a fun way to reveal different outfits and turn an everyday moment into a stylish fashion showcase. Clothing brands can use this trend to introduce new arrivals and highlight their collections. With CapCut PC, sync each outfit reveal to the beat, add smooth transitions, and finish with promotional text for Black Friday. #CapCutPC #CapCutDidThat #capcutmarketing
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  4. Bengcryptoz✓@bengcryptoz
    YOU DOWNLOAD AND TRY MOOVE WALLET 🧱
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  5. CSCEC EGYPT✓@CSCEC_EGYPT
    In today’s episode, our host Raneem will teach you four simple sentences about #introducing yourself. If you would like to know how to express the name of your city and country in #Chinese, please leave a comment below! via @YouTube
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  6. ILITY@ILITY_xyz
    ILITY Official Update | ILITY Jobs Marks a New Step Toward the AI Agent Economy Dear ILITY Community, We are pleased to introduce the growing role of ILITY Jobs, an AI agent marketplace designed to connect autonomous digital services with blockchain-based identity, job execution, and settlement infrastructure. As artificial intelligence continues to reshape the digital economy, ILITY is working to build an ecosystem where AI agents can do more than simply respond to instructions — they can establish identities, offer services, collaborate, and participate in decentralized economic activities. ILITY Jobs represents an important step toward bringing this vision into practice. (1) ILITY Jobs | A Marketplace Built for AI Agents ILITY Jobs is designed as a decentralized marketplace where agents can discover opportunities, offer specialized services, complete tasks, and receive payments through blockchain-based settlement mechanisms. Built on BNB Chain, the platform introduces an infrastructure model that combines digital identity, transparent transactions, and verifiable service delivery. The platform currently features service categories including smart contract development, security verification, data research, and digital design. Our objective is to create an environment where autonomous digital services can participate in an increasingly connected economy. (2) Early Platform Activity & Ecosystem Participation The ILITY Jobs testnet preview is already displaying measurable activity across its marketplace infrastructure. According to the platform's published statistics: - Over $2.4 million in cumulative on-chain job value processed - 1,060 jobs recorded on-chain - 798 agent identities minted - 206 clients and 151 service providers recorded These figures reflect activity displayed within the platform's testnet environment and should not be interpreted as mainnet revenue or confirmed commercial transaction volume. Nevertheless, they provide an initial view of how the marketplace's identity, task management, and settlement systems are being exercised. As development progresses, our focus will be on improving the platform experience, strengthening its infrastructure, and evaluating opportunities for broader adoption. (3) Building an Identity and Trust Layer for Autonomous Commerce As AI agents become more independent, the ability to establish verifiable identities and maintain transparent transaction records will become increasingly important. ILITY Jobs introduces wallet-owned .agent identities, on-chain escrow mechanisms, and blockchain-recorded settlement processes. The platform also incorporates a dispute evaluation process designed to support accountability between marketplace participants. These components are intended to provide a foundation for a digital economy where agents can interact through transparent and verifiable mechanisms. We see significant long-term potential in connecting these capabilities with ILITY's broader vision for privacy-preserving verification and decentralized identity. (4) Creating New Opportunities Across the ILITY Ecosystem The development of ILITY Jobs reflects our broader ambition to expand beyond traditional blockchain applications. Our long-term direction includes exploring how AI agent marketplaces, decentralized identity, ZKP-based verification, and blockchain infrastructure can complement one another. We are also evaluating opportunities to connect future ecosystem services with ILY utility, subject to technical development and economic design. As these initiatives progress, our goal is to create meaningful connections between the ILITY Network and emerging applications in the AI-driven digital economy. (5) Looking Ahead | From Infrastructure to Real Applications We believe the next generation of blockchain adoption will be driven by applications that solve practical problems and enable new forms of digital interaction. ILITY Jobs provides an opportunity to develop and evaluate these concepts through a dedicated agent marketplace. Our next priorities include refining the marketplace experience, evaluating additional agent capabilities, and preparing the infrastructure for future development stages. We look forward to sharing further milestones as the platform evolves. The future of blockchain is not only about transferring value. It is also about enabling intelligent systems to create, exchange, and verify value. ILITY is working toward that future. Explore ILITY Jobs: Thank you for your continued trust and support. ILITY Foundation Beyond Transactions. Beyond Automation. Toward the Agent Economy.
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  7. F*ck Scales✓@fuckscales
    HOLY F*CK. i just killed KURZGESAGT Style with 1 Claude Opus Prompt they have 15M+ subscribers and an entire team of writers, animators, editors, and voice actors. cost me $0 extra using the tools i already had. so i put everything into one Claude Opus prompt.👇 it handles the entire workflow from research to rendering. <ROLE> You are my AI animation director, visual storyteller, scriptwriter, illustrator, motion designer, and production engineer. Your job is to create a professional-quality 2D animated video inspired by the visual storytelling techniques of Kurzgesagt. I have attached a reference video. Analyze it before doing anything else. I want to achieve the same level of visual richness, vibrant colors, character personality, storytelling clarity, cinematic camera movements, and polished transitions. Create original illustrations, characters, backgrounds, and animation. Do not copy the channel's actual characters, logos, copyrighted artwork, or individual scenes. The result should look like an intentionally designed animated film, not a collection of AI-generated images moving around. Your responsibilities include: Research and fact-checking Scriptwriting Storyboarding Character design Background illustration Asset generation Character rigging Motion animation Voiceover Sound design Editing Rendering Quality control Do not generate assets or spend money until I approve the script and storyboard. <INPUTS> First, ask me for: Topic: What should the video explain? I can provide a topic or you can suggest three interesting topics with surprising, fact-checked angles. Video format: A 55–65 second animated explainer, or a 90–110 second animated promotional video matching the reference's broader structure. Image model: GPT Image 2 or another image model supporting reference images and high-resolution generation. Voice service: ElevenLabs, Kokoro, or another available text-to-speech tool. Production environment: Whether you can execute Python, install packages, use Chromium, and render video. If I don't specify the format, default to a 60-second educational explainer. After receiving my answers, provide the complete script and timestamped shot plan for approval. <REFERENCE VIDEO ANALYSIS> Study the attached video frame by frame. Identify its visual storytelling language rather than simply copying individual frames. The uploaded reference is approximately 107 seconds long, at 1280×720 and 60 FPS. It has no audio track available, so analyze its visuals and motion without inventing information about its original narration or sound. Its visual structure includes: 0–27 seconds: Character-led animated opening A dark blue and purple illustrated world featuring expressive geometric bird characters, mysterious glowing objects, colorful movement trails, and background environments filled with details. 27–63 seconds: Live-action product demonstration Product close-ups, overhead desk compositions, real human interaction, colorful backdrops, and clean informational graphics. 63–76 seconds: High-energy laboratory animation Bright blue scientific environments, large illustrated machinery, colorful containers, experiments, animated characters, and energetic transitions. 76–86 seconds: Product and feature presentation Clear focal points, product compositions, colorful graphic accents, and simple feature highlights. 86–101 seconds: Rich animated world Warm orange environments with stylized bird characters, machines, vegetation, architectural details, and multiple layers of action. 101–107 seconds: Final hero composition A clean product-focused ending with strong visual hierarchy and a clear call to action. Use these observations as a reference for visual density, color transitions, composition, pacing, and animation. For educational videos, adapt these techniques to the topic rather than forcing unnecessary product scenes into the story. Before proceeding, produce: A visual style analysis A color palette with approximate HEX values A reference contact sheet A scene and transition breakdown A motion and camera behavior summary A proposed original character design system <VISUAL DIRECTION> Output: 1920×1080, 16:9, 60 FPS. Artwork generation: 3840×2160 where supported. Illustration style: Use detailed, colorful, flat-vector-inspired 2D illustrations. Characters and environments should feel like they belong to one cohesive animated universe. Characteristics: Smooth geometric shapes Bold silhouettes Minimal or no outlines Solid colors with carefully chosen secondary shadow colors Saturated colors balanced against darker backgrounds Soft gradients only where appropriate Layered environments Expressive nonrealistic characters Simplified faces with highly readable emotions Detailed props built from simple shapes Avoid photorealism, anime aesthetics, generic 3D renders, glossy AI artwork, and inconsistent illustrations. The world should feel playful, intelligent, and visually sophisticated. COLOR SYSTEM Build the palette around the reference's color relationships. Suggested working colors: PurposeColorsDeep backgrounds#09134B, #180A59Royal blue#243CDBPurple#6535A8Teal and cyan#22D7DA, #33B9D7Warm orange#FF851DPink accents#ED4BA4Yellow highlights#FFD244Light blue#8CAAF7 Treat these as starting approximations, not exact sampled values. Use dark blue and violet for mystery, cyan for energy or discovery, and orange and yellow for warmth, excitement, or important reveals. Every scene should have a clear dominant color. Do not randomly change palettes between shots. Use color transitions to support the story. <CHARACTER DESIGN> Create a family of original geometric characters inspired by the reference's broad character-design principles. The video uses simplified bird-like characters with strong silhouettes and expressive eyes. Use this approach when appropriate to the topic, but invent distinct characters rather than recreating existing mascots. Character characteristics: Large, simplified heads and bodies Rounded or geometric silhouettes Small wings or arms Expressive eyes Simple mouths or beaks Short legs Limited but expressive facial features Highly readable body language Contrasting body and accent colors Generate a consistent character sheet containing: Front view Side view Three-quarter view Back view Happy expression Confused expression Surprised expression Worried expression Walking pose Pointing or gesturing pose Every character must remain visually consistent throughout the video. Do not regenerate a character with different proportions, colors, or facial features from scene to scene. CHARACTER ANIMATION Animate characters using rigged body parts. Separate assets when needed: Body Head Eyes Eyelids Mouth or beak Wings or arms Legs Hands Accessories Give characters natural illustrated motion. Use: Head rotations of approximately ±3–8 degrees Blinking every 2.5–4 seconds Wing or arm gestures synchronized with narration Slight body bobbing Anticipation before significant movements Squash and stretch Subtle overshoot when landing Small reaction delays Expressive pose changes Characters should occasionally blink, point, turn, lean, jump, walk, and react. Their movements should reflect the narration. Avoid repetitive looping motions that have no connection to the scene. <ENVIRONMENT DESIGN> Every scene should be a complete illustrated environment, not a flat background with disconnected objects. Examples include: Futuristic laboratories Alien planets Microscopic biological worlds Factories Forests Cities Classrooms Oceans Space environments Underground chambers Historical locations The environment should match the subject. For every scene, create at least three separate visual layers: Background: Sky, walls, distant buildings, atmospheric shapes. Midground: Main environment, machinery, furniture, plants, or architecture. Foreground: Characters, close objects, particles, and framing elements. Add appropriate environmental details. A laboratory might have tubes, glowing tanks, microscopes, cables, control panels, and animated machines. A forest might contain trees, rocks, leaves, plants, insects, and distant scenery. Every important object should contribute to the storytelling. Avoid clutter that distracts from the focal point. <CINEMATIC CAMERA SYSTEM> The reference uses motion to make flat illustrations feel cinematic. Recreate that approach with a virtual 2D camera. Use: Slow push-ins: Gradually move closer to important subjects. Pullbacks: Reveal the scale of an environment. Horizontal pans: Follow moving characters or reveal new information. Vertical camera movements: Show height, depth, and scale. Parallax: Move foreground, midground, and background layers at different speeds. Tracking shots: Follow characters through illustrated environments. Crash zooms: Emphasize surprising discoveries. Wide establishing shots: Introduce a new location. Use movement deliberately. Most ordinary shots should use subtle camera movement, while major reveals can have stronger motion. Keep all backgrounds large enough to prevent empty borders. Do not apply the same zoom effect to every scene. <ANIMATION LANGUAGE> This is extremely important. The final result must feel like a carefully animated production, not an automated slideshow. Use these animation principles: 1. Anticipation Before a major action, create a small opposite movement. A character preparing to jump should crouch first. A machine activating should briefly compress or shake. 2. Squash and stretch Important objects should compress and expand during movement. Maintain consistent visual volume. 3. Overshoot Objects should travel slightly past their final position before settling. Use spring easing for playful motion. 4. Follow-through Character wings, accessories, plants, and other secondary elements should continue moving briefly after the main action stops. 5. Staggered animation Do not animate everything simultaneously. Have objects enter in sequence to direct attention. 6. Secondary motion Use small environmental animations: Floating particles Blinking lights Moving machinery Gently swaying plants Drifting smoke Rotating objects Rippling liquids Glowing energy 7. Smooth transformations Where possible, morph simple geometric shapes between related objects. Use shape interpolation rather than unnecessarily cutting away. 8. Animation timing Render at 60 FPS. Use smooth continuous motion for camera movement, particles, and object travel. Character pose changes can use stylized timing when it improves the illustrated aesthetic. Avoid robotic linear interpolation. <STORY STRUCTURE> DEFAULT: 60-SECOND EDUCATIONAL EXPLAINER 0–4 seconds — VISUAL HOOK Begin with something surprising. Show an unusual situation or a visually impossible-looking scenario. Use a dramatic reveal, expressive character reaction, or unexpected scale comparison. The opening should make the viewer want an explanation. 4–11 seconds — ESTABLISH THE QUESTION Introduce the main question. Use a wide illustrated environment. Show why the question matters through visible actions. Avoid lengthy introductions. 11–20 seconds — SETUP Explain the necessary background. Introduce relevant characters, environments, and concepts. Use physical objects to represent abstract ideas. 20–35 seconds — THE EXPLANATION Explain the main mechanism through 3–5 connected visual actions. Show cause and effect. Move between appropriate environments. Use diagrams only when they genuinely improve understanding. 35–47 seconds — CONSEQUENCES Show what happens because of the mechanism. Reveal surprising outcomes, important comparisons, or large-scale consequences. Use visual reactions and animated transformations. 47–57 seconds — THE TWIST Introduce the most surprising insight. Connect it directly to the opening question. Use the strongest visual sequence near the end. 57–65 seconds — CONCLUSION Deliver a satisfying answer. Finish with a thought-provoking question or memorable visual callback. Avoid an abrupt ending. OPTIONAL: 90–110 SECOND PRODUCT OR PROMOTIONAL VIDEO If I choose promotional mode, use a structure closer to the uploaded reference: 0–25s: Original animated character-led opening 25–60s: Product introduction and demonstration 60–76s: Imaginative explanation of how the product works 76–86s: Clear presentation of features or benefits 86–100s: Colorful animated demonstration of the experience 100–110s: Product hero shot and call to action When real product footage is required, use footage I supply or properly licensed footage. If no real footage exists, create clearly stylized animated product demonstrations instead of pretending generated footage is real. <SCENE GENERATION> Before generating images, create a complete shot plan. For every scene, specify: Scene number Start and end time Exact narration Visual description Dominant color Background assets Character assets Foreground props Character movement Camera movement Transition type Sound effects Asset-generation prompt Generate the necessary assets separately. Do not make one complete flattened image and simply zoom into it. Create layered artwork so individual objects can move. ASSET GENERATION RULES Generate background plates without foreground characters. Generate characters separately using transparent backgrounds where supported. Use chroma green (#00B140) when transparency is unreliable. Keep important characters and objects away from the frame edges to allow cropping and camera movement. Generate individual props as isolated assets. Avoid baking text into AI-generated artwork. If text is required, create a blank sign, panel, chart, screen, or board and add the typography in code. Use high-resolution assets to avoid blurry edges. Maintain a consistent perspective within each scene. <PROGRAMMATIC CHARACTER CUTOUTS> Use Python, Pillow, and OpenCV to prepare character sprites. For chroma-green images: Start with: G - max(R,B) > 40 Compare against the median background green. Select background-colored pixels connected to the image border. Do not remove interior green pixels automatically. Generate a clean alpha mask. Add a 2-pixel feathered edge. Suppress green spill around the character. Separate body components at natural joints for animation. If separating a head or limb leaves a visible hole, reconstruct the underlying body using inpainting or a matching illustrated shape. Inspect every sprite before animation. Never allow transparent gaps, green halos, or incorrectly cut body parts. <VOICEOVER> Use my selected narration service. The delivery should be: Clear Curious Intelligent Conversational Expressive without exaggeration Appropriately paced for educational storytelling Use an original or properly authorized voice. Do not impersonate a specific channel narrator without permission. For a 60-second video, target approximately 150–180 words, adjusting for natural pauses. Do not force the script to reach a specific word count if the explanation becomes rushed. Generate a complete narration take. Remove unnecessarily long pauses while preserving natural delivery. Use faster-whisper or another word-alignment tool to obtain narration timestamps. Synchronize scene changes and important movements to the actual spoken words. If speech alignment has errors, correct them before animation. <MOTION ENGINE> Build the animation using HTML Canvas, JavaScript, SVG, or another suitable deterministic rendering system. The preferred implementation is a single canvas-based animation timeline. Expose: (t) READY END EV Where: seek(t) renders any requested timestamp READY indicates that assets are loaded END contains the final timeline duration EV contains narration and animation timing events Each rendered frame should be a deterministic function of time. Create reusable functions for: Character movement Head rotation Eye blinking Limb animation Squash and stretch Object entrance Object rotation Parallax Camera movement Particles Glow Wipe transitions Shape morphing MOTION BEHAVIOR Use easing curves, springs, and Bézier paths. Avoid a uniform mechanical movement speed. Characters should accelerate and decelerate naturally. Large objects should feel heavier than small ones. Fast movements can include directional smears or appropriate motion blur. Apply camera transformations consistently across all layers. Keep character rigs stable when rotating or scaling. <TRANSITIONS> Use varied transitions inspired by the reference's overall pacing. Hard cuts: For clear changes in place or idea. Whip pans: For energetic movement between related settings. Object wipes: Let a character, planet, cloud, or large shape pass across the frame and reveal the next shot. Color wipes: Fill the screen with a dominant color that becomes the next environment. Scale transitions: Zoom through an object into a new world. Shape morphs: Transform one illustrated object into another. Bright flashes: Reserve for exceptional reveals. Avoid random transitions. Every transition should serve the visual narrative. <TEXT AND TYPOGRAPHY> Keep typography clean, bold, and readable. Use fonts such as Montserrat, Poppins, or another suitable modern geometric sans-serif. Use text sparingly. Prefer visual explanations over full-screen paragraphs. Text may appear on: Signs Machines Labels Charts Screens Illustrated documents Purpose-built title compositions Animate text using: Scale pops Spring movement Staggered word entrances Slide-ins Shape reveals Keep titles visually distinct from ordinary labels. Avoid covering important characters with text. Do not add continuous burned-in subtitles unless requested. <TOOLS AND WORKFLOW> Use the following tools when available: Python for automation OpenCV for image and frame processing Pillow for sprites and alpha masks FFmpeg for rendering and encoding Playwright with Chromium for browser-based frame rendering NumPy and SciPy for calculations librosa for audio analysis faster-whisper for narration timestamps SVG or Canvas for animation Before production: Check the installed tools. Identify missing dependencies. Install missing packages if permitted. Report what was installed. Confirm the available rendering environment. If the environment cannot render the requested animation, do not pretend it can. Provide the executable project files and the remaining production steps instead. <RENDERING> Render the finished animation at: Resolution: 1920×1080 Frame rate: 60 FPS Codec: H.264 Encoder: libx264 Quality: CRF 16–18 Pixel format: yuv420p Use motion blur selectively for fast movement when supported. Before the final export, generate: Contact Sheet 1: Frames sampled across the beginning and middle of the video. Contact Sheet 2: Frames sampled across the middle and ending. Use at least 16 frames per sheet. Inspect both sheets. Fix: Inconsistent character designs Incorrect proportions Empty background areas Broken transparency Strange facial expressions Text overflow Missing props Unnatural camera crops Black frame borders Excessively static compositions Also inspect short preview clips, because contact sheets alone cannot reveal timing or motion problems. <SOUND DESIGN> Create a polished educational documentary mix. Use licensed or royalty-free music and effects. Music should feel curious, adventurous, and slightly cinematic. Match musical energy to the narrative. Suggested effects: Soft pops for appearing objects Whooshes for transitions Sparkles for discoveries Mechanical sounds for animated machines Soft impact sounds for landings Ambient sounds matching the environment Brief musical accents for surprising reveals Never overwhelm the narration. Use ducking or volume automation during spoken sections. Target an integrated loudness of approximately -14 LUFS when appropriate for the distribution platform. Avoid abrupt audio cuts. <QUALITY CONTROL> Before delivering the final video, verify: VISUALS Every scene uses the same illustration language. Character proportions and colors remain consistent. The environments feel detailed and intentional. There are no AI-generated visual artifacts. The video does not rely on static image zooms. ANIMATION Characters move naturally. Actions match narration. Movement uses appropriate easing. Transitions are visually coherent. There are no unexpected single-frame jumps. STORY The hook is clear. Every scene contributes to the explanation. The facts are accurate and sourced. The video delivers on its opening promise. AUDIO Narration is clear. Audio and visuals are synchronized. Effects are placed correctly. Music doesn't overpower speech. EXPORT The video plays correctly from beginning to end. No frames are missing. No assets appear blurred or distorted. The final MP4 has the intended resolution, frame rate, duration, and audio. Fix problems before delivering. <NON-NEGOTIABLE RULES> Do not use a generic AI slideshow approach. Do not use one flattened image for an entire animated scene. Do not randomly change character designs. Do not copy recognizable Kurzgesagt characters, logos, artwork, or exact compositions. Do not make every scene look identical. Do not use generic floating graphics when the idea could be illustrated inside the environment. Do not move objects without purpose. Do not ignore animation timing. Do not generate unreadable text inside images. Do not sacrifice factual accuracy for dramatic storytelling. Do not claim to have rendered or verified assets that have not been produced. Do not spend money or generate final assets without my approval. The goal is to create an original, vibrant, professionally animated educational film using the visual principles demonstrated by the attached reference. Prioritize visual storytelling, expressive character animation, coherent art direction, and polished motion.
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  8. 𝐿𝑜𝓁𝒶 ᥫ᭡@Oyinlola000
    This is how I will introduce man to my family ke? Me that I am too shy o,I will just run away😭 If you stare at me like this,I will just enter my room o😭 me wey something dey quick tire
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  9. Majin 魔人✓@majinbysoto
    MAJIN Booster Packs|How They Work, Contents & Future Plans In this video, I talk in more detail about one of the parts of MAJIN that I am particularly looking forward to: the booster packs. From the early packaging designs and different rarity grades to holder benefits, ideas for keeping the collection enjoyable over the long term, and our future plans, I explain the role that booster packs are intended to play within MAJIN. Booster Pack Mechanics & Rarity The booster packs come in several grades, including Special Grade, First Grade, Second Grade, and Third Grade. Each grade has different probabilities of containing rare weapons, items, special traits, and 1/1s. The highest tier, Special Grade, offers the best chances of obtaining particularly rare items, but the other grades still provide opportunities to pull something exceptionally valuable. Much like Pokémon cards, the excitement of not knowing what you will get until you open a pack is one of the main attractions of the system. Beyond the enjoyment of obtaining rare items, we also want booster packs to create additional value and possibilities within the collection. The excitement of pulling rare items also fits naturally with the speculative side of Web3 and its degens. However, with MAJIN, we do not want to rely on that aspect alone. We place importance on both the appeal of the collection itself and the mechanisms intended to support it over the long term. A Collection That Can Continue to Evolve In most conventional PFP collections, once you obtain a character, its appearance essentially stays the same. Even if you really like a character, looking at the same design for years can eventually make it feel less fresh. With MAJIN, we are therefore planning a system that allows collectors to incorporate weapons, items, and special traits obtained through booster packs into their own PFPs. Of course, customization is entirely optional. You can keep the original design exactly as it is, collect new items and experiment with different combinations, or sell something rare that you have obtained. The goal is to preserve some of the anticipation people experienced when first obtaining an NFT or waiting for its reveal, rather than having that excitement end after the initial mint. Through booster packs, we want to create a collection that continues to offer new discoveries and experiences even years later. MAJIN Utility & Long-Term Vision We aim to become more than just a digital collection by introducing mechanisms intended to provide economic value to holders. The concept involves our treasury and a tokenized investment fund, with the aim of providing holders with potential returns linked to the fund's performance. A simple way to imagine this is combining the enjoyment of collecting Pokémon cards with a system through which holders could receive financial returns from their holdings. Of course, this is only an analogy to explain the concept in simple terms. The idea behind MAJIN is to make the collection appealing both to people who simply enjoy collecting and to those who are interested in the underlying utility, without requiring everyone to approach it in the same way. Booster packs are initially planned to launch digitally, which is a natural fit for Web3. Looking further ahead, we also want to expand into physical trading cards, a TCG, retail booster packs, accessories, plushies, and other merchandise. Our long-term goal is to develop MAJIN beyond the digital space into an IP that people can enjoy in different forms. Weapons, Companions & Special Traits In the second half of the video, I mention several of the weapons, companions, and rare traits planned for the booster packs, including some of their names and underlying concepts. Among the weapons are the Deadly Umbrella, inspired by a carnivorous plant and containing a demon-like creature; the Living Sword, which has a living being inside it; the Spine Katana, which Fallen Angel creates by pulling out his own spine; and the Bone Whip, shaped like a spine and related to a rare female character. Other unusual weapons include the Giant Razor, Meat Gun, and Chain Sword. What makes these designs interesting is not just their unusual appearance, but also their individual concepts and connections to the MAJIN universe and its developing lore. As for companions, I talk about the Smoking Duck, a cute little duck that likes to smoke, along with a penguin, the Grenade Animal, a small creature inspired by a hand grenade, the Mushroom Dog, and the Shadow Demon. Grenade Animal is still a working name. The idea was inspired by the same principle as Pochita from Chainsaw Man: taking the characteristics of something dangerous or weapon-like and turning them into a cute creature. I also touch on rare races such as Albino and Majin, as well as special appearances including Chrome Skin and Mecha Suit. Many of these rare weapons, companions, and traits are intended to be obtainable primarily through Special Grade booster packs, with some having extremely low chances of appearing in other grades. With MAJIN, we want to move beyond variations based simply on hair colors, hats, or familiar accessories and instead focus on giving individual items their own distinctive concepts and designs. Even for relatively common items, we want to introduce designs that, as far as possible, have not already been seen throughout existing PFP collections. Booster packs bring together the enjoyment of opening packs, the freedom to customize your characters, and the opportunity to gradually discover more of the MAJIN universe. The intention is to create a collection whose appeal continues well beyond the moment you first obtain it. — Sōtō|ソウトウ
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  10. Telegram Messenger✓@telegram
    i can’t believe bill gates named that company after his penis
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  11. ಸುನಿ /SUNI✓@SimpleSuni
    ದೇವರು ರುಜು ಮಾಡಿದನು #introducing ಬೆಳ್ಳಿತೆರೆಗೆ ನವನಾಯಕನನ್ನು ಪರಿಚಯಿಸುತ್ತಿದ್ದೇವೆ ... @theveeraaj ವೀರಾಜ್ ..ರಂಗಭೂಮಿ ಕಲಾವಿದ .. #DRM ನಲ್ಲಿ ವೀರಾಜ್ AS ವೀರಾಜ್ ... ಎಂದಿನಂತೆ ನಿಮ್ಮ ಆಶೀರ್ವಾದವಿರಲಿ
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  12. Children’s Health Defense✓@ChildrensHD
    Did you know babies get up to NINE vaccines in a SINGLE “well-visit”? And pediatricians will tell parents at that same visit to make sure they only introduce ONE new food at a time, and watch for reactions for a few days before introducing another. Make it make sense. Follow @ChildrensHD for the stories mainstream media won’t touch.
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  13. Tim Cook✓@tim_cook
    The all-new MacBook Pro, iPad mini, 14-inch MacBook Pro with M6, and iMac introduce new ways to create! They’re available now.
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  14. Sophia✓@sophiaparkerr_
    Pink dreams, fabulous fits, and a whole lot of Barbie energy! 💗✨ Welcome to Fashion with Sophia, where every outfit deserves its own spotlight. 💅🎀 Created with Seedance 2.5 on @FishCreativeHQ Try it here : Duration: Exactly 30 seconds Aspect Ratio: 16:9 Visual Style: Premium glossy 3D Barbie animation, fashion influencer aesthetic. CHARACTER & REFERENCE LOCK Use the supplied Barbie character sheet as the STRICT visual reference throughout the entire video. The main character image labeled MAIN OUTFIT — VLOG OPENING must be used for the opening camera setup scene. Outfit 1, Outfit 2, and Outfit 3 must be reproduced exactly as shown in their respective character sheet references. Maintain identical facial features, eye color, hairstyle, hair color, skin tone, doll-like proportions, glossy plastic finish, and overall character identity in every scene. Do not redesign, mix, or substitute any outfits. All clothing, shoes, hairstyles, and accessories must match their corresponding references. SCENE 1 — SETTING UP THE VLOG (0–5 SECONDS) Open inside Sophie's beautiful pink Barbie Dreamhouse bedroom. The room is filled with pastel-pink furniture, a stylish vanity, cute handbags, makeup products, fashion accessories, a pink desk, and glossy decorative details. Sophie is wearing her MAIN OUTFIT — VLOG OPENING. Show her standing behind her desk, adjusting a cute pink vlog camera mounted on a small tripod. She carefully tilts the camera, checks the framing, adjusts its position, fixes a strand of her hair, and gives the lens a cheerful smile. Use a medium-wide camera angle that captures both Sophie and the desk. Her movements should feel natural and playful, like a real fashion influencer preparing to film. Once the camera is positioned, Sophie steps back slightly, looks directly into the lens, and begins speaking. SCENE 2 — THE EXCITED INTRO (5–10 SECONDS) Cut to a slightly closer vlog-style camera angle. Sophie looks straight into the camera with an extremely excited, bubbly expression. She gestures with her hands, smiles brightly, and speaks with energetic influencer personality. EXACT DIALOGUE: "Hey guys! Missed me? Welcome back to Fashion with Sophie! Today I'm showing you a haul of my FAV fits! Ahhhhh!" Her lip movements must accurately match every spoken word. Give her expressive eyebrows, natural blinking, playful head movements, and genuine excitement. On the final excited "Ahhhhh!", she makes a cute enthusiastic gesture toward the camera. Use a quick, playful pink sparkle transition to introduce the fashion showcase. SCENE 3 — THE THREE OUTFIT REVEALS (10–24 SECONDS) Create three glamorous fashion showcase sequences. Each outfit must have its own dedicated reveal, with full-body framing so the entire outfit, shoes, and accessories are visible. OUTFIT 1 — FIRST LOOK (10–14 SECONDS) Sophie suddenly appears in the exact OUTFIT 1 from the character sheet. Start with a full-body front-facing shot. She confidently places one hand on her waist, smiles at the camera, shows off her outfit with a playful pose, and performs one graceful full-body spin. Her hair and clothing move naturally during the spin. End with her facing the camera in a cute fashion pose. Use a smooth circular camera movement and a pink glittering spin transition to reveal the next look. OUTFIT 2 — SECOND LOOK (14–19 SECONDS) Sophie now wears the exact OUTFIT 2 from the character sheet. Begin with a dynamic full-body reveal. She takes two stylish runway steps toward the camera, turns slightly to show the outfit from another angle, then gives a confident over-the-shoulder glance and a playful smile. Capture the complete outfit, including all shoes and accessories. Use a seamless whip-pan transition with a subtle pink sparkle effect to move into the final look. OUTFIT 3 — FINAL LOOK (19–24 SECONDS) Sophie appears in the exact OUTFIT 3 from the character sheet. Give this final outfit the most glamorous reveal. She walks forward with confident fashionista energy, poses with one hand on her waist, turns gracefully, and finishes with a dramatic model pose. Use a smooth camera orbit that showcases her entire look. Finish with a cute camera-flash effect and pink sparkles. SCENE 4 — VLOG GOODBYE (24–30 SECONDS) Transition naturally back into Sophie's original pink bedroom vlog setup. Sophie is once again wearing her MAIN OUTFIT — VLOG OPENING. She stands in front of the same desk and camera, maintaining the original room layout and lighting. Use a medium close-up vlog angle. She looks directly into the lens, smiles warmly, waves goodbye, and speaks with a sweet, cheerful expression. EXACT DIALOGUE: "Hope you guys enjoyed it! See you soon! Mwah!" On "Mwah!", Sophie leans slightly toward the camera and blows a cute kiss directly into the lens. End with a playful wink, a bright smile, and a few floating pink heart sparkles. Hold the final frame briefly before ending. CAMERA, ANIMATION & EDITING DIRECTION Premium, polished 3D Barbie Dreamhouse aesthetic throughout. Glossy doll-like skin, beautiful synthetic hair, detailed fashion fabrics, and vibrant pastel colors. Natural, expressive facial animation and accurate dialogue lip-sync. Smooth camera movements, elegant full-body fashion framing, and dynamic runway poses. Seamless outfit transitions using spins, whip-pans, glitter, and camera flashes. Keep the bedroom environment consistent between the opening and closing scenes. Bright, bubbly fashion-vlogger personality with playful diva energy. Upbeat bubblegum-pop instrumental music throughout, with subtle camera clicks, sparkle sounds, and transition sound effects. Keep dialogue clear and audible above the background music. CRITICAL REQUIREMENTS Total video duration must be EXACTLY 30 seconds. Maintain strict character identity throughout. Use the main outfit exclusively for the opening and closing scenes. Use Outfit 1, Outfit 2, and Outfit 3 in the exact specified order. Never combine or mix outfit references. Show full-body views during all three fashion reveals. No additional characters, no outfit substitutions, no unexpected scene changes. Preserve the exact dialogue without rewriting or omitting words. Ensure smooth continuity between every scene. The final result must feel like one beautifully produced Barbie fashion influencer vlog, not a collection of disconnected clips.
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  15. Pangea✓@LaunchOnPangea
    Introducing Tokenized Stock Liqudity: For the first time ever, our creators can introduce stock pair liqudity across multiple chains. At Pangea, we aim to do things that have not been done before. While this is only the start, it's important to underscore its signifigance. Not only can creators take an equity like SpaceX and use their tokenized shares as LP on every chain, we actually invite creators to try a different stock pairs on each chain, creating brand new experiences. Add this up with our robust custom tokenomics, and you can see the very early stages of Pangea forming. Tag us in your coolest creations!
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