Posts with #devfund
#devfund
Public posts on X that use #devfund.
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Jacques Lucke@JacquesLuckeNode-based tools just became non-experimental and are now part of Blender 4.0 beta. They allow you to create custom operators using #GeometryNodes. For that purpose there are also a few tool-specific nodes to access e.g. the current selection. #b3d #devfund26113773151K
Jacques Lucke@JacquesLucke#GeometryNodes will have a new Sample Sound Frequencies node in Blender 5.2. It allows creating animations and simulations based on audio data without having to use non-procedural workarounds. #b3d #devfund175552426.5K

Dalai Felinto@dfelintoSpreadsheet editor for Blender, initial design. We are working on this for the #geometrynodes project, but this is also useful for the rest of Blender. The design still needs approval, but an initial prototype is on #b3d #devfund2678514
Fireproof Games@Fireproof_GamesWe’ve been using @Blender for our 3D modelling assets for a while now, and are very proud to join the Blender Development Fund along with many others, helping to support the continuing work of this wonderful and (completely free) open source 3D creation software😁 #DevFund #b3d94548936.6K
Jacques Lucke@JacquesLuckeIn Blender 4.0 we plan to add serial loops to #GeometryNodes. They allow executing nodes repeatedly without having to build a long chain of nodes manually. Just got them working for the first time. #b3d #devfund381811.6K198K

Daniel Bystedt 🔶@3DBystedtWorking on a Blender demo file for Blender foundation. that showcases the new hair nodes i Blender 3.5. It was great developing the nodes with @simonthommes who made the final design. #b3d #devfund291991.8K119K
Blender Developers 🔶@BlenderDevLearn about the design plans for a modern asset creation pipeline, to be developed during the coming years. #b3d #DevFund1150273
Jacques Lucke@JacquesLucke#geometrynodes has a new Blur Attribute node that will be in Blender 3.5. It was developed by community contributor Iliya Katueshenock, thanks! #b3d #devfund251141.1K
Pablo Dobarro@pablodp606The Pose and Boundary brushes now support deforming the mesh using cloth simulations. This allows creating bend and compression folds without using collisions. #b3d #devfund393102.1K
Pablo Dobarro@pablodp606When using the Draw Face Sets brush, you can press Shift to smooth the jagged edges of a Face Set. The topology slides to fit the Face Set without affecting the shape of the mesh. This can be used to paint and extract panels for hard surface sculpting. #b3d #devfund374822.7K
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