Posts with #devs
#devs
Public posts on X that use #devs.
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Building a game is a great way to improve your programming skills. It makes you consider things like performance, user input, and structure while getting creative with your problem-solving. In this guide, @manishmshiva walks you through some of the key skills game dev helps you sharpen.25642117.9K
Hiring Alert ! Full Stack AI Engineer urgently needed. ( To Resume Immediately ) Pay: $3500/month Tech Stack: Node.js, TypeScript, NestJS, Express.js, React.js, Next.js, OpenAI API, LangChain.js, RAG, Vector Databases, PostgreSQL, MongoDB, Redis, Docker, Kubernetes, AWS, GitHub Actions, Jenkins, Git, GitHub. Job Mode: Full Time Remote Role Share your best project link and resume link in the comments.1581122627.5K
Danny@iIsDanny1As launch day gets closer, I’m starting to think more seriously about marketing. Outside of X and warm introductions, what are other #devs doing to get their products in front of people? #mvp #buildinpublic18014337
Thoughtworks@thoughtworksThere are some fundamental software engineering values that we share with the wider community of empowered #devs whilst building #software. Find out about those #CoreValues and the core practices that support them in this article.157110
This Dev said he'd kill a goldfish if his memecoin didn't hit a $1M market cap. It pumped. He walked away with $200K+. Absolutely disgusting.3573144128.6K
Keval Mehta@kevalcodes25871.3K120K
Spreading a little holiday cheer for our TFB #devs this year! #LifeAtTFB1272691
LET'S GET SOME INDIE GAMES SEEN! It's #ShowcaseThursday! Drop your game below, then check out the games posted BEFORE yours. Like it. Share it. Show that dev some love! Every game deserves a chance to be discovered. Let's lift each other up!150341355K
Opus 5.5 + Blender + Remotion = your own character animation studio that you can use to earn $$$ tiny worlds. expressive characters. cinematic camera moves. character idea → editable 3D scene → animated film steal the full stack ↓ 01 / give Claude a director’s brief one character. one setting. one visual joke specify the shots, expressions, camera moves and final pose before building the scene 02 / connect Claude Code to Blender MCP for Blender lets Claude inspect the scene and write Blender Python with Blender + uv installed: - `claude mcp add blender uvx mcp-for-blender` - `uvx mcp-for-blender install-addon` enable the addon in Blender and start its server ▸MCP for Blender 03 / build + animate Blender handles the scene, rigging, keyframes and character animation block the keyboard and character first. then add the walk, eye movements, glass and close-ups ▸Blender animation tools 04 / light the world Poly Haven supplies CC0 HDRIs, textures and models give the glass something to reflect. keep the character readable against the background ▸Poly Haven 05 / finish the film Remotion assembles the rendered footage, titles and audio into a reusable composition add the official agent guidance inside your video project: `npx skills add remotion-dev/skills` ▸Remotion Skills 06 / export + check FFmpeg for the delivery file watch the actual MP4, check the sound and keep the editable scene + project ▸FFmpeg the loop: brief → scene → character → materials → light → camera → preview → render → edit → export the clip is the visual reference. the animated console breaks down a workflow for building this kind of scene save this, then read the full guide for Opus 5.5 Motion Engineering ↓beamnxw ./ @beamnxwOpus 5.5 can run a whole motion design studio Sell a 20-second launch clip built from real product screens Copy the motion engineering prompts and delivery process Build your offer before the next product launch ↓7612587967.3K
Opus 5.5 can run a whole motion design studio Sell a 20-second launch clip built from real product screens Copy the motion engineering prompts and delivery process Build your offer before the next product launch ↓2193763664K
André@lostdesign🎉 it's finished! I created a site with all the resources for #devs or #designers. Its #opensource made with @nuxt_js hosted on @Netlify ❤️ @EmmaWedekind @bendhalpern @unDraw_co @wesbos @steveschoger @sarah_edo @getify added some of your stuff too! rt?10133428
Metacrafters@metacraftersioGM! We are hiring for some amazing positions 🤖Creative Game Lead 🎮Game Economist & Mastermind 🪄Lead Software Engineer - Product Engineering 👩🏻💻Lead Software Engineer - Platform Engineering Apply here 👇 #web3 #devs #developerjobs #remotejobs3128176
How I get Claude Code to actually loop and critique its own game dev work Almost everything you see went through a build → critique → measure → fix loop. Here's the setup that made it work. 🧵 #buildinginpublic #indiegamedev #gamedevMeticulai @MeticulAiAI keeps kicking my ass in my own games. Bonesworth is a rogue-like, deck builder, inspired by the dice game in @kcdc2 and by @BalatroGame. Proud that I fine-tuned the difficulty so that it always feels challenging yet rewarding. Built this over several sessions with Opus 5.5, although it was started using Astra - which kept running into animation issues. @fal and @ElevenLabs were instrumental to making my vision come to life, comment if you'd like to know how. #gamedev #indiedev #aigamedev #vibecode141519514.1K
AI keeps kicking my ass in my own games. Bonesworth is a rogue-like, deck builder, inspired by the dice game in @kcdc2 and by @BalatroGame. Proud that I fine-tuned the difficulty so that it always feels challenging yet rewarding. Built this over several sessions with Opus 5.5, although it was started using Astra - which kept running into animation issues. @fal and @ElevenLabs were instrumental to making my vision come to life, comment if you'd like to know how. #gamedev #indiedev #aigamedev #vibecode1389718.5K
brntchcken@brntchckenHey all, my horror game will be released this November 1 or 2. Stay tuned! (this an old dev clip) #roblox #robloxdev #RobloxCommunity #horror271742417.1K

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