Trying a generic die animation for the enemies. Potentially this will reduce amount of animations to make and possible bugs. #indiegame#gdevelop#pixelart#IndieGameDev
Just spent 2 weeks porting lightmaps over from Blender to Gdevelop. This is the result in Gdevelop without any dynamic lighting of any kind. All the geometry and lighting was done in Blender and exported as a .gltf
#gamedev#gdevelop#blender@GDevelopApp
It appears that raycasting is too slow for foliage scattering. My new approach introduces BVH (bounding volume hierarchy). I was able to get the time to scatter 15K objects down from 3,24 seconds to 153 ms 😳 I'll probably bring this into the extension.
#gdevelop#gamedev
So i feel this project is becoming more solid and i think i will prioritise it's development now. P.S. The background image is a placeholder form google, but everything else is my original art :)
YouTube:
#gdevelop#physicsengine#indiegame#platformer
Jolt Physics, the powerful free & open source physics engine powering AAA games, the #GodotEngine, #GDevelop and more, just released Jolt Physics 5.6... now with HAIR!
#gamedev#indiedev
Want to develop a game but don't know how to code? Here is a great FREE option - GDevelop!
Check out the full video for more great no-code engines.
#Gdevelop#gameengines#gamedev#gamedevelopment
@juanbuis I created a clone of this game (in an hour) using #GDevelop, an #opensource, #nocode, #gameegine.
The very last scissor tries to make an escape but is chased by the entire rock army!
Play it here:
Keep the ball rolling keep the ball rolling keep the ball rolling almost at the 1.0 release finish line *Cough we aren't gonna worry bout marketing yet cough cough*
@GDevelopApp#gdevelop#IndieGameDev#indiegame