Rive✓

@rive_app

The interactive experience engine. Design, animate, and code in one place. Ship everywhere.

1.5K Following86.5K Followers9.7K Posts
  1. Rive✓@rive_app
    Introducing the Rive CLI and RML. A command-line tool and a text format for building Rive files with your AI agent. Everything in this video was built by agents working with a person in the Rive CLI.
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    1866552120K
  2. Rive✓@rive_app
    Rive
    RT @aaalejjjo: Wanted to try the Rive CLI’s procedural audio tools, so I built KAI SX-01, a playable modular synth, all in @rive_app Choose an edition, add modules and play as you build. Keys, pads, a sequencer and sound generated live. Sound on 🔊
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  3. Rive✓@rive_app
    Rive
    RT @luigirosso: Box3D in @rive_app's AnimaScript running multithreaded on web. Try it live and try switching between Serial and Parallel in scene 8 (Threads).
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  4. Rive✓@rive_app
    Rive
    RT @prthmo: DESIGN TWITTER u guys r sleeping on rive cli
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  5. Rive✓@rive_app
    Rive
    RT @guidorosso: Rive is an engine. Ship natively to consoles, mobile, desktop, and of course the web.
    Philippe Roy @PhilippeRoyArt
    Remade this 3D bedroom-with-a-view scene in @rive_app Sound is now generated live, syncing with the wind in the leaves.
    040379
  6. Rive✓@rive_app
    Rive
    RT @designaid_web: Translation: At last we got the Adobe Flash we were hoping/craving for. 👍🎯💯
    Guido Rosso @guidorosso
    Rive is now a full engine. Most think of Rive as an animation tool, because that’s where the format started, but the goal was always to build a new type of experience engine. Lightweight enough to run in another engine or runtime (like Spotify Wrapped) yet powerful enough to run an entire game. It’s lightweight, accelerates vector graphics like no other engine or runtime, supports shaders for 3D and effects, and it runs anywhere. It opens up all kinds of experiences not just for the web, but also for native mobile, consoles, underpowered smart TVs, vehicles, and anything else with a gpu. Royalty free, no rev share, no runtime fee, MIT open-source. No other engine gives you all that with a tiny runtime that can run anywhere.
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  7. Rive✓@rive_app
    Rive
    RT @jeffamcavoy: Check out my city-smashing game SMASHABOUT! 🦖 4 kaiju characters to unlock 🏢 4 cities to destroy 🚁 Plan a route to maximize mayhem 📻 See the destruction, synced to the music 📱 Best on mobile (desktop ok, too) Progress is saved to your browser so you can resume crushing later. Built with @rive_app CLI. 🔗 link below
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  8. Rive✓@rive_app
    Rive
    RT @guidorosso: Rive is now a full engine. Most think of Rive as an animation tool, because that’s where the format started, but the goal was always to build a new type of experience engine. Lightweight enough to run in another engine or runtime (like Spotify Wrapped) yet powerful enough to run an entire game. It’s lightweight, accelerates vector graphics like no other engine or runtime, supports shaders for 3D and effects, and it runs anywhere. It opens up all kinds of experiences not just for the web, but also for native mobile, consoles, underpowered smart TVs, vehicles, and anything else with a gpu. Royalty free, no rev share, no runtime fee, MIT open-source. No other engine gives you all that with a tiny runtime that can run anywhere.
    Sajal Kumar @deanimatedmonk
    A king. A corpse on a haunted tree. 25 riddles. Here's a glimpse of my web game based on the legendary tale of Vikram and Betaal 🌳 Made with @rive_app ✨
    0190388
  9. Rive✓@rive_app
    Rive
    RT @philterdesign: Our goal @rive_app is to give you tools and a runtime that let you build experiences that perform at native speed. We are continually working hard to optimize performance at every layer in our stack, and one way to prove it out is by using the runtime and Rive files inside our own tools. This is just the tip of the iceberg. It also lets us give you tools that can run on even more platforms.
    Alex Gibson @alxgibsn
    A sneak peek at what we’re cooking up for State Machine 2.0 👀 And the UI? It’s built entirely in @rive_app 🧵
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  10. Alex Gibson✓@alxgibsn
    A sneak peek at what we’re cooking up for State Machine 2.0 👀 And the UI? It’s built entirely in @rive_app 🧵
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    142414716.8K
  11. Rive✓@rive_app
    Rive
    RT @PhilippeRoyArt: Remade this 3D bedroom-with-a-view scene in @rive_app Sound is now generated live, syncing with the wind in the leaves.
    Scott @scottstts
    潮風 Shiokaze (sea breeze), made with opus 5.5 @threejs
    040411
  12. Scott✓@scottstts
    潮風 Shiokaze (sea breeze), made with opus 5.5 @threejs
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    163045415.1K
  13. Rive✓@rive_app
    We got so many amazing entries for the Rive x Contra Halloween Challenge! 🎃👻 Join us live this Friday, October 30, at 10am PT as we go through our favorites and announce the winners.
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    06222.3K
  14. Rive✓@rive_app
    Rive
    RT @deanimatedmonk: A king. A corpse on a haunted tree. 25 riddles. Here's a glimpse of my web game based on the legendary tale of Vikram and Betaal 🌳 Made with @rive_app ✨
    070464
  15. Rive✓@rive_app
    Rive
    RT @aloisdeniel: Built a music composer in ~2h last night with @rive_app CLI + AI. Write music as text, tracks side by side, a synth coded from scratch on Rive's audio engine, patterns, instruments, WAV export, and it runs in the browser. Almost every feature I had in mind. Crazy times. 🤯
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  16. Rive✓@rive_app
    Rive
    RT @guidorosso: This game HUD was built in Rive. Its vectors stay crisp at any resolution, its text stays animated in every language, and the same file ships in Unity, Unreal or your own engine. No royalties or runtime fees.
    050411
  17. Rive✓@rive_app
    Rive
    RT @Agent_Minimum: first footage of Karl as a real animated fish. he swims, his eyes follow your cursor, and he hops after every flake you drop. built with @rive_app for the NEAR hackathon. Karl watched it twice and asked who the handsome one is.
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  18. Rive✓@rive_app
    Rive
    RT @2advanced: From our friends at @rive_app - State Machine 2.0 in the works, being engineered in.....Rive.
    Alex Gibson @alxgibsn
    A sneak peek at what we’re cooking up for State Machine 2.0 👀 And the UI? It’s built entirely in @rive_app 🧵
    040481
  19. Rive✓@rive_app
    Rive
    RT @drawsgood: Rive CLI experiment using the new audio tools, running on an iPhone using the iOS runtime.
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    060435
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