Rive✓
@rive_app
The interactive experience engine. Design, animate, and code in one place. Ship everywhere.
1.5K Following86.5K Followers9.7K Posts

RiveRT @aaalejjjo: Wanted to try the Rive CLI’s procedural audio tools, so I built KAI SX-01, a playable modular synth, all in @rive_app Choose an edition, add modules and play as you build. Keys, pads, a sequencer and sound generated live. Sound on 🔊040173
RiveRT @luigirosso: Box3D in @rive_app's AnimaScript running multithreaded on web. Try it live and try switching between Serial and Parallel in scene 8 (Threads).0120461

RiveRT @guidorosso: Rive is an engine. Ship natively to consoles, mobile, desktop, and of course the web.Philippe Roy @PhilippeRoyArtRemade this 3D bedroom-with-a-view scene in @rive_app Sound is now generated live, syncing with the wind in the leaves.040379
RiveRT @designaid_web: Translation: At last we got the Adobe Flash we were hoping/craving for. 👍🎯💯Guido Rosso @guidorossoRive is now a full engine. Most think of Rive as an animation tool, because that’s where the format started, but the goal was always to build a new type of experience engine. Lightweight enough to run in another engine or runtime (like Spotify Wrapped) yet powerful enough to run an entire game. It’s lightweight, accelerates vector graphics like no other engine or runtime, supports shaders for 3D and effects, and it runs anywhere. It opens up all kinds of experiences not just for the web, but also for native mobile, consoles, underpowered smart TVs, vehicles, and anything else with a gpu. Royalty free, no rev share, no runtime fee, MIT open-source. No other engine gives you all that with a tiny runtime that can run anywhere.020395
RiveRT @jeffamcavoy: Check out my city-smashing game SMASHABOUT! 🦖 4 kaiju characters to unlock 🏢 4 cities to destroy 🚁 Plan a route to maximize mayhem 📻 See the destruction, synced to the music 📱 Best on mobile (desktop ok, too) Progress is saved to your browser so you can resume crushing later. Built with @rive_app CLI. 🔗 link below040354
RiveRT @guidorosso: Rive is now a full engine. Most think of Rive as an animation tool, because that’s where the format started, but the goal was always to build a new type of experience engine. Lightweight enough to run in another engine or runtime (like Spotify Wrapped) yet powerful enough to run an entire game. It’s lightweight, accelerates vector graphics like no other engine or runtime, supports shaders for 3D and effects, and it runs anywhere. It opens up all kinds of experiences not just for the web, but also for native mobile, consoles, underpowered smart TVs, vehicles, and anything else with a gpu. Royalty free, no rev share, no runtime fee, MIT open-source. No other engine gives you all that with a tiny runtime that can run anywhere.Sajal Kumar @deanimatedmonkA king. A corpse on a haunted tree. 25 riddles. Here's a glimpse of my web game based on the legendary tale of Vikram and Betaal 🌳 Made with @rive_app ✨0190388
RiveRT @philterdesign: Our goal @rive_app is to give you tools and a runtime that let you build experiences that perform at native speed. We are continually working hard to optimize performance at every layer in our stack, and one way to prove it out is by using the runtime and Rive files inside our own tools. This is just the tip of the iceberg. It also lets us give you tools that can run on even more platforms.Alex Gibson @alxgibsnA sneak peek at what we’re cooking up for State Machine 2.0 👀 And the UI? It’s built entirely in @rive_app 🧵080448
A sneak peek at what we’re cooking up for State Machine 2.0 👀 And the UI? It’s built entirely in @rive_app 🧵142414716.8K
RiveRT @PhilippeRoyArt: Remade this 3D bedroom-with-a-view scene in @rive_app Sound is now generated live, syncing with the wind in the leaves.Scott @scottstts潮風 Shiokaze (sea breeze), made with opus 5.5 @threejs040411
RiveRT @guidorosso: Fun new character to play with on our new character animation page, by @HelloJcToon and @luigirosso0150428
RiveRT @deanimatedmonk: A king. A corpse on a haunted tree. 25 riddles. Here's a glimpse of my web game based on the legendary tale of Vikram and Betaal 🌳 Made with @rive_app ✨070464
RiveRT @aloisdeniel: Built a music composer in ~2h last night with @rive_app CLI + AI. Write music as text, tracks side by side, a synth coded from scratch on Rive's audio engine, patterns, instruments, WAV export, and it runs in the browser. Almost every feature I had in mind. Crazy times. 🤯060425
RiveRT @guidorosso: This game HUD was built in Rive. Its vectors stay crisp at any resolution, its text stays animated in every language, and the same file ships in Unity, Unreal or your own engine. No royalties or runtime fees.050411
RiveRT @Agent_Minimum: first footage of Karl as a real animated fish. he swims, his eyes follow your cursor, and he hops after every flake you drop. built with @rive_app for the NEAR hackathon. Karl watched it twice and asked who the handsome one is.040401
RiveRT @DaveSebek: Here's Wormhole, a little Zuma-style marble shooter built 100% with @rive_app010464
RiveRT @2advanced: From our friends at @rive_app - State Machine 2.0 in the works, being engineered in.....Rive.Alex Gibson @alxgibsnA sneak peek at what we’re cooking up for State Machine 2.0 👀 And the UI? It’s built entirely in @rive_app 🧵040481
RiveRT @drawsgood: Rive CLI experiment using the new audio tools, running on an iPhone using the iOS runtime.060435- Show more posts