Amplify Creations@AmplifyCreates
We're building a powerful next-generation rendering asset for #Unity3d Still lot's to cover but it's improving daily, more soon. 🫡
All Rays, no Rasterization☀️
#ScreenshotSaturday @Unity3d
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@AmplifyCreates
Bluesky: https://t.co/PZweLC4LUC We make #Unity3d assets, created #AmplifyShaderEditor. Learn More: https://t.co/00V8Pp9l9t
celestialmaze @cmzw_zip-ties prototype
Amplify Creations @AmplifyCreates🚨MAJOR UPDATE🚨 The latest #AmplifyShaderEditor update is massive with over 168 changes! ➡️Unity 6.6 support, 6.7 preview ➡️Complex Graph Shader Gen ~85% faster + loading ~18% quicker and Preview Loading up to 10x faster in DX12🤯 Full list #Unity3d:
Oliver Pavicevic🇺🇦 @OlixOliverWorking on a extremely fast solver for water dynamics in @unitygames . Getting 500+ fps on Mac Air M1 for a maps that are size of 2048. It's based on pretty old Hugo Elias two-buffer ripple technique that I have modified with some viscosity/flow properties. Also, I'm doing some smart displacement with Parallax Occlusion mapping + depth offset instead of modifying geometry. Will see where this will lead when integrating proper shaders for water surface rendering. Made with @AmplifyCreates @unitygames