feixiong@ShaderError
Seems pixel shimmering is harder to notice under the lighting and shadows in my previous test, so here is another one with more complex camera movement! Sorry if it makes you feel dizzy 😋 #godotengine #gamedev #indiedev #pixelart
feixiong @ShaderErrorStress test for my 3D pixel renderer, ported to Godot! My old approach had a huge problem, it broke at some camera angles and perspectives, so I fully redesigned it. This test also covers dynamic lighting and shadow maps. What should I test next? #godotengine #gamedev #indiedev
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