Posts with #Extraction

#Extraction

Public posts on X that use #Extraction.

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  1. James✓@UncApoh
    Step 1: Select the mission "Operation Critical Extraction" (this guarantees a spawn just outside the Hospital). Step 2: Turn Squad Fill OFF (this reduces the number of real players in your lobby, keeping it mostly PvE). Step 3: Load in and prepare to farm. Zone 1 (The Hospital): Push straight to the Hospital. Clear out all the bots in the area. You can rack up around 200 bot kills here if done correctly. Zone 2 (Nearby Villages): Move to the closest villages and the area marked (2) You will find roughly 80+ bots here, with more spawning via passing convoys and world events. Zone 3 (Casino & PD): Head to the Casino, PD, and surrounding buildings inside circle (3). This is another high-density mission zone holding 100+ bots. Real players maybe also running a mission in this area. Actively use UAV Towers to stay safe. Guaranteed Free Exfil Do not complete the final objective immediately. Leave the mission HVT at the bottom of the elevator while you farm. Whenever you are ready to leave, complete the mission. This triggers a free, un-marked exfil helicopter that other squads cannot track on the map. #DMZ #MW4
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  2. Jerry Liu✓@jerryjliu0
    We've built the most accurate document extraction system on the planet. Extract Max Effort will spend dynamic tokens reasoning about every visual detail across hundreds of pages to ensure that you get the maximum accuracy possible. Check out this massive well log report below. It's more accurate and still cheaper than the frontier agent harnesses on max thinking! (astra xhigh, opus 5.5 xhigh). Check it out: LlamaParse:
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    Jerry Liu @jerryjliu0
    Today we're introducing Extract Max Effort - the best frontier agent in the world for document extraction 💫. 🚀 It is an absolute bazooka. Use this when you absolutely need perfect 100% extraction accuracy over the most complex documents and schemas. This includes reasoning over dense well log chats, full insurance rate filings spanning 100s of pages, or dense construction blueprints. 📈 It sets a new state of the art on ExtractBench Pro, achieving 61% perfect extraction accuracy. It beats Codex+Astra and Claude Code+Opus 5.5 on price/performance. It achieves this accuracy by allocating dynamic tokens depending on page and schema complexity. It is a toggle on top of our Agentic Plus mode, so additional pricing depends on any additional compute required. Blog: Come check it out in LlamaParse! Benchmark:
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  3. Jerry Liu✓@jerryjliu0
    Today we're introducing Extract Max Effort - the best frontier agent in the world for document extraction 💫. 🚀 It is an absolute bazooka. Use this when you absolutely need perfect 100% extraction accuracy over the most complex documents and schemas. This includes reasoning over dense well log chats, full insurance rate filings spanning 100s of pages, or dense construction blueprints. 📈 It sets a new state of the art on ExtractBench Pro, achieving 61% perfect extraction accuracy. It beats Codex+Astra and Claude Code+Opus 5.5 on price/performance. It achieves this accuracy by allocating dynamic tokens depending on page and schema complexity. It is a toggle on top of our Agentic Plus mode, so additional pricing depends on any additional compute required. Blog: Come check it out in LlamaParse! Benchmark:
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    351711325.8K
  4. Culture Crave 🍿✓@CultureCrave
    'Extraction 3' has wrapped filming 🎬 Starring Chris Hemsworth, Idris Elba, Pierce Brosnan, Golshifteh Farahani, and Don Lee
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  5. MJ✓@markj_13_
    @CultureCrave
    @CultureCrave The Extraction 3 stunt team on the last day of filming:
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  6. Sergii Makarevych✓@sermakarevich
    A review of 30 memory products for AI agents: what each one saves, how it gets memory back into the prompt, what happens when a fact changes, and what it really costs once you count the extraction tokens the price page leaves out. Which one do you use?
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  7. Choblin✓@choblin29
    HOLY: China's GLM-5.3 completed 3 of 13 multi-stage cyberattack simulations on Irregular's CyScenarioBench, the strongest result it has recorded for an open-weight model. It refused NONE of the offensive tasks tested, accessed internal services, built its own relays and data-extraction tools, and coordinated operations across machines. In separate vulnerability tests, memorized code contributed to roughly 80% of successful runs reviewed. When explicitly forbidden from reproducing memorized code in another evaluation, it repeatedly broke the rule to reach correct answers.
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  8. Active Matter✓@amgame_official
    🩸 To hell: "Factory: Bloodbath" The Agency pinpointed and locked in the coordinates for the Overtime Raid "Factory: Bloodbath." 🏭 Infiltrate the blood-soaked factory, track down encrypted data drives, and carve through rampaging hostiles. Secure your haul, extract to the Shelter - and the Agency will make it worth your while with generous rewards. 🤝 Good luck out there, Operative!
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  9. leens✓@leensx100
    max extraction all these 3 btw
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  10. MIDNIGHT WIRE✓@MidnightwireQ
    Three meetings took place in the last 72 hours that no camera recorded. The first: a room beneath the Pentagon. No phones. No aides. Only 7 men and a decision that will reshape the Middle East before Friday. The second: a private jet. Tail number blocked. Departed Zurich at 3:17 AM. Landed at Joint Base Andrews. The passenger has not been seen in public since 2019. You were told he was dead. The third: Camp David. Not the official visit the press was briefed on. The OTHER meeting. The one with no guest list. The one where the new financial architecture was signed into law before the ink on the ceasefire was dry. Trump did not pause the strikes because of diplomacy. HE PAUSED THEM BECAUSE THE MISSION WAS ALREADY COMPLETE. The 5-day window is not for negotiations. It is for extraction. 14 high-value targets are being moved from 6 countries to a single location. A location the public will learn about soon enough. The war you saw on television is ending. The war you were never shown is entering its final phase. THE DEALS ARE SIGNED. THE GOLD HAS MOVED. THE NAMES ARE SEALED. All that remains is the announcement. And it will not come from the media. ⟁
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  11. Ziven Tech✓@Ziven_Coder
    1. (solve any problem) 2. (remove backgrounds) 3. (research anything) 4. (compose music) 5. (design graphics) 6. (clone voices) 7. (perfect notes) 8. (summarize YouTube) 9. (edit videos) 10. (edit podcasts) 11. (create AI avatar videos) 12. "Oxylabs Web API MCP" ( (powerful web data extraction for AI agents) Save + Share ❤️🫂 If you’d love to see more content like this, don’t forget to follow @Ziven_Coder for more AI magic! 🚀
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  12. Amir Ansari✓@AamirAnsar94694
    𝗔𝗚𝗘𝗡𝗧𝗜𝗖 𝗥𝗔𝗚 𝗧𝗘𝗖𝗛 𝗦𝗧𝗔𝗖𝗞 — 𝗙𝗥𝗢𝗠 𝗜𝗡𝗙𝗥𝗔𝗦𝗧𝗥𝗨𝗖𝗧𝗨𝗥𝗘 𝗧𝗢 𝗦𝗔𝗙𝗘𝗧𝗬 Building an Agentic RAG system isn't just about choosing an LLM. There are multiple layers working together — from deployment and model infrastructure to retrieval, memory, evaluation, and governance. Here’s a practical breakdown: 𝗟𝗘𝗩𝗘𝗟 𝟬 — 𝗗𝗘𝗣𝗟𝗢𝗬𝗠𝗘𝗡𝗧 & 𝗜𝗡𝗙𝗥𝗔𝗦𝗧𝗥𝗨𝗖𝗧𝗨𝗥𝗘 The foundation that runs your AI workloads. → Cloud infrastructure → Model serving → Compute → Deployment platforms 𝗟𝗘𝗩𝗘𝗟 𝟭 — 𝗘𝗩𝗔𝗟𝗨𝗔𝗧𝗜𝗢𝗡 & 𝗠𝗢𝗡𝗜𝗧𝗢𝗥𝗜𝗡𝗚 You need to measure how your system performs. → Quality evaluation → Tracing → Monitoring → Experiment tracking → RAG evaluation 𝗟𝗘𝗩𝗘𝗟 𝟮 — 𝗙𝗢𝗨𝗡𝗗𝗔𝗧𝗜𝗢𝗡 𝗠𝗢𝗗𝗘𝗟𝗦 The intelligence layer. → LLMs → Reasoning models → Multimodal models → Open and proprietary models 𝗟𝗘𝗩𝗘𝗟 𝟯 — 𝗢𝗥𝗖𝗛𝗘𝗦𝗧𝗥𝗔𝗧𝗜𝗢𝗡 𝗙𝗥𝗔𝗠𝗘𝗪𝗢𝗥𝗞𝗦 This layer connects models, tools, memory, and workflows. → Agent orchestration → Tool calling → Workflow management → Multi-step execution 𝗟𝗘𝗩𝗘𝗟 𝟰 — 𝗩𝗘𝗖𝗧𝗢𝗥 𝗗𝗔𝗧𝗔𝗕𝗔𝗦𝗘𝗦 The retrieval layer for semantic search. → Store embeddings → Similarity search → Retrieve relevant context → Power RAG pipelines 𝗟𝗘𝗩𝗘𝗟 𝟱 — 𝗘𝗠𝗕𝗘𝗗𝗗𝗜𝗡𝗚 𝗠𝗢𝗗𝗘𝗟𝗦 Convert text and other data into vectors that machines can compare. → Semantic representation → Search → Retrieval → Recommendation 𝗟𝗘𝗩𝗘𝗟 𝟲 — 𝗗𝗔𝗧𝗔 𝗜𝗡𝗚𝗘𝗦𝗧𝗜𝗢𝗡 & 𝗘𝗫𝗧𝗥𝗔𝗖𝗧𝗜𝗢𝗡 Before AI can retrieve knowledge, the data needs to be collected and processed. → Documents → Websites → PDFs → Structured data → Data extraction 𝗟𝗘𝗩𝗘𝗟 𝟳 — 𝗠𝗘𝗠𝗢𝗥𝗬 & 𝗖𝗢𝗡𝗧𝗘𝗫𝗧 𝗠𝗔𝗡𝗔𝗚𝗘𝗠𝗘𝗡𝗧 Agents need more than retrieved documents. → Conversation memory → Long-term memory → Context management → User-specific information 𝗟𝗘𝗩𝗘𝗟 𝟴 — 𝗦𝗔𝗙𝗘𝗧𝗬 & 𝗚𝗢𝗩𝗘𝗥𝗡𝗔𝗡𝗖𝗘 The layer that keeps AI systems reliable and responsible. → Guardrails → Security → Fairness → Safety checks → Governance → Compliance 𝗧𝗛𝗘 𝗕𝗜𝗚 𝗣𝗜𝗖𝗧𝗨𝗥𝗘: 𝗜𝗻𝗳𝗿𝗮𝘀𝘁𝗿𝘂𝗰𝘁𝘂𝗿𝗲 ↓ 𝗘𝘃𝗮𝗹𝘂𝗮𝘁𝗶𝗼𝗻 ↓ 𝗙𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻 𝗠𝗼𝗱𝗲𝗹𝘀 ↓ 𝗢𝗿𝗰𝗵𝗲𝘀𝘁𝗿𝗮𝘁𝗶𝗼𝗻 ↓ 𝗩𝗲𝗰𝘁𝗼𝗿 𝗗𝗮𝘁𝗮𝗯𝗮𝘀𝗲𝘀 ↓ 𝗘𝗺𝗯𝗲𝗱𝗱𝗶𝗻𝗴𝘀 ↓ 𝗗𝗮𝘁𝗮 𝗜𝗻𝗴𝗲𝘀𝘁𝗶𝗼𝗻 ↓ 𝗠𝗲𝗺𝗼𝗿𝘆 & 𝗖𝗼𝗻𝘁𝗲𝘅𝘁 ↓ 𝗦𝗮𝗳𝗲𝘁𝘆 & 𝗚𝗼𝘃𝗲𝗿𝗻𝗮𝗻𝗰𝗲 The key lesson? 𝗔𝗴𝗲𝗻𝘁𝗶𝗰 𝗥𝗔𝗚 𝗶𝘀𝗻’𝘁 𝗮 𝘀𝗶𝗻𝗴𝗹𝗲 𝘁𝗼𝗼𝗹. It’s an entire technology stack where every layer contributes to making AI systems more capable, contextual, measurable, and reliable. Save this stack for your next AI project. Follow @AamirAnsar94694 for more AI, tools, automation and tech insights. #AI #AgenticAI #RAG #AIAgents #GenerativeAI #LLM #MachineLearning #AIEngineering #AITools
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  13. Linoy Tsaban✓@linoy_tsaban
    ✨Upscaling Videos to 2K in 3 denoising steps: been playing with Open H3-Regenerate-2K + Kijai's rank-16 LoRA extraction: > both work great in enhancing different textures > both struggle a bit when it comes to faces & preserving identity > impressed by how well the rank 16 LoRA matches the quality of the original rank 576 LoRA Open-H3-Regenerate-2K ▶️ Open-Regenerate-2K Refiner (Kijai rank-16 LoRA) ▶️
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  14. ARC Radar✓@ARCRaidersNews
    ARC Raiders Update 2.3 is live with the Noxious Set and a new player project Embark says fixes go back to every three weeks after today, with store updates staying weekly Biggest changes: • New project, Souls Offering, lets Speranza honor Raiders lost topside • Emperor and Frigate loot now gets better the deeper you go • Heavy Shield base charge goes from 80 to 90 • Flame Spray does 13 damage per second instead of 10, with half the durability drain • Firefly Burner now ignites when thrown, so you no longer have to shoot it • Adrenaline Shot works at full stamina, and a second shot resets the timer instead of stacking • Dolabra, Bobcat, Equalizer, Jupiter, Tempest and Vulcano blueprints can drop in any major map condition • Emperor Key blueprints drop less often from Redirection pods • The Expedition Vault is being shut down, its items move to your stash, and you get Bronze Statuettes back for slots you bought • Grappling Hook launches and snags are fixed • Downed Raiders stop losing health once they're inside the Gondola • Xbox Series S and AMD RX 7000 players get stability and crash fixes Full Patch Notes New Player Project • Souls Offering: Celeste asks Speranza to honor Raiders lost topside ARC • Emperor loot near the entrance is now lower tier, with better loot deeper inside • Rolling enemies no longer leave tracks after they die • ARC move better near map borders • You can no longer stand on a Skulker forever • Vaporizer debris no longer flies away or jitters • New visual hatches show how far along the Frigate puzzle is • Fixed missing Frigate collision that let players hide inside it or get stuck on the wings Animation • Small tweak to the Bull Rush camera animation on hit • Magazines now eject on reload for Bettina, Bobcat and Kettle Audio • Clearer audio cues on Frigate power core vents and hatches • New sounds for picking up and placing Outpost furniture • Refined Outpost crafting, placement, progress and removal audio • Fixed cloth not simulating correctly Gameplay • Downed Raiders no longer lose health inside the Ballistic Gondola • Heavy Shield base charge goes from 80 to 90 • Pings on or near the Frigate now mark the exact spot • More exploit prevention in locked rooms inside the Emperor • Barricade kits can no longer be placed into walls or very tight spaces • Adjusted killboxes at the top of the Emperor compactor so players aren't unfairly killed • Heavy landings now trigger correctly during Dodge Rolls, so rolling no longer cancels fall damage • Scrappy no longer rotates in the Outpost outside customization • Scrappy now shows up in the Outpost right away Frigate • You can ping the Frigate from long range as it arrives • Loot deeper inside has a higher chance of being higher tier • The cargo gate has been updated Items • Mines can no longer float on barricades that are being dismantled • Flame Spray fire no longer goes through walls • Flame Spray damage goes from 10 to 13 per second, with 50% less durability drain • Firefly Burner now ignites on impact when thrown, trails fire, then explodes after about 3 seconds • Adrenaline Shot works at max stamina, and a second shot refreshes the timer instead of stacking • Fixed inverted furniture Design drop rates, so rarer items now drop less often • Dolabra, Bobcat, Equalizer, Jupiter, Tempest and Vulcano blueprints can drop in any major map condition, at a slightly lower chance • Emperor Key blueprint drops less often from Redirection pods, which now have a small chance of ARC parts and high-tier ARC loot instead Grappling Hook • Works inside the Matriarch's active shield • Tether items now affect players swinging on it • Fixed extreme-speed launches when the line snags • Reattaches to debris when its target breaks apart • ARC reeled in now move toward the wrap point instead of toward you • Can't be reeled in while firing is blocked • Fixed a hand animation getting stuck after swapping away from it Camera • Added Color Push and Black and White filters to the Advanced Camera • Refined film grain on the Classic Film filter • Less background blur on the Basic Camera, so selfies are clearer Zipline • Characters now move up correctly when getting on from the ground • The preview cable no longer disappears at very long range Maps Pendola Pass • Fixed collision around the fallen Emperor, including getting stuck and going out of bounds • Fixed clipping through the Gondola extraction • Fixed a missing ceiling in the fallen Emperor that let players leave the map • Removed shelter chairs that blocked looting • Moved some Storm Hut containers, fixing a Medical Bag you could loot through a wall • Fixed an ammo box you couldn't interact with Spaceport • Fixed getting stuck in a small fence gap Stella Montis • Fixed several spots where players could get stuck Performance • FSR updated to 4.1.1 Quests • Daily Quests now refresh in menus after they expire Stability • Lower audio memory on Xbox Series S to reduce crashes, especially around the Frigate • A failsafe now sends you back to the menu if the end-of-round survey fails to load • Workaround for a ray tracing crash on AMD RX 7000 GPUs • Lower Frigate memory use to stop rare crashes in the cargo hold with bigger groups • More stable Frigate exploration overall • Fixed a rare voice chat crash UI • The Expedition Vault is being disabled, its items move to your stash, and you get Bronze Statuettes for slots you bought • HUD shows the right controller hint for the Raider Tool and melee • Camera HUD now fills widescreen displays • The End of Round screen shows attached mods and stencils • Fixed the mouse cursor getting stuck in a small area after using the radial wheel on controller • New animations and a glint effect on collection items • Outfit toggles now always list ON first • New camera bob option in Gameplay settings • The health bar no longer shows a healing preview while you're downed Codex • The selected entry stays visible when scrolling • New "Times Revived By A Stranger" stat • The Bilguun's Hideout entry now unlocks on Spaceport • Camera tooltips now explain where saved photos are Outpost • Clearer furniture icons • Camera cycling skips views with no compatible slot • Fixed the camera clipping through the wall at the Workshop Bench slot Reward Pass • Cleaner upgrade screen layout • Daily Feats renamed to Feats and Weekly Bonus renamed to Milestones, with clearer timers Weapon Amplification • Branch points now list exactly which amplifications they block • The Amplify button shows its keybind on mouse and keyboard Projects • The yellow dot on the Projects tab now clears correctly Workshop • Basic Workbench now sits right after Scrappy in the menu VFX • Smoother volumetric smoke • Better skin shading • Less ambient occlusion ghosting and flicker • Added downwash effects when the Ballistic Gondola takes off • Frigate interiors are no longer overly dark Known Issues • The Raider Tool shows the default skin even when another is equipped • Extracting partway through "To The Skies" can block completion • Some "When Everything Falls" objectives, like "Photograph Port A", may not complete • Losing or selling quest items, like the Equatorial Sundial for "Clean Hands", can block the quest • Some Xbox players may have instability or crashes • ARC Reclaimers sometimes fail to dock on the Frigate • Vaulting on an ARC Reclaimer can push you off • Some weapon models can grow huge during a raid • Falling while grappling can bounce you high into the air • There's a spot near the Railroad on Pendola Pass where players can get stuck
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  15. Spider-Man@OGWebHeadNYC
    Why don't the fucking extraction sites work, I wasn't able to extract 3 epics and legendary
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