Added a bunch of features to the poly modeler; most complicated: undo/redo, most boring: stability, most fun: grid snapping 🤤 #WebXR#vrdev#OculusQuest@threejs_org
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I've been playing around with a Meta Quest Pro and I wanted to share a bit. This shows off color passthrough (of my sparsely decorated office), scene understanding, and a bit of face tracking on a Meta Avatar. #vrdev
Sharing my #WebXR modeler at 🥳 Tested on #OculusQuest2. Disclaimer: there's no onboarding, there may be bugs, and there's a ton of features I still want to add- nonetheless I thought I'd share. 🙃 @threejs_org#vrdev
added fireballs to gorilla tag, i was worried it might feel kind of overwhelming to move and throw with your arms at the same time but it feels pretty great #vr#vrdev#OculusQuest