Maxim Gumin
@ExUtumno
Prince of probabilistic models, procgen messiah, tamer of Markov chains, the untrolled, necromancer of topics https://t.co/yJanH6SL5X
1.2K Following10.3K Followers1.3K Posts

Maxim Gumin@ExUtumnoMaxim GuminRT @geogaze: Procedural terrain generation with Wave Function Collapse #AI #LLM #IndieDev #Voxel #indiegames #proceduralgeneration #GameDev02039
Maxim Gumin@ExUtumnoMaxim GuminRT @bilgetbd: excited to announce my new game 'Maybe... I'll go to the beach' 🏖️ it's a small spatial programming puzzle game inspired by Cellular Automata, CellPond (TodePond), MarkovJunior(mxgmn) more info below <308030
Maxim Gumin@ExUtumnoMaxim GuminRT @hamsteroforion: Just the terrain from the Rampart-inspired game proto I posted earlier #ScreenshotSaturday #WaveFunctionCollapse #threejs05047
Maxim Gumin@ExUtumnoMaxim GuminRT @SnakeMGL: New project: HexCastle 🔥Live: Wave Function Collapse is quite fun!0105
Maxim Gumin@ExUtumnoMaxim GuminRT @felixturner: I built a procedural medieval island map generator using Wave Function Collapse on hex grids. 4,100 cells, 900 possible states per cell, 60fps on mobile. Wrote up the whole process with lessons learned. Links below 👇 #threejs #webgpu01870120K
Maxim Gumin@ExUtumnoMaxim GuminRT @_Fennec_Xyz: Building a blazing fast ⚡ Wave Function Collapse solver for three.js Sharing some technical notes on how I’m squeezing performance out of every frame. (WIP 🚧 - but already interactive and ultra-fast!) #threejs #gamedev #WFC #creativecoding 🧵1/60806.7K
Maxim Gumin@ExUtumnoMaxim GuminRT @mlsprwr: A while ago, I posted that browser-based editor that creates isometric maps using Wave Function Collapse (WFC). I forgot to share most important thing of all, the url😖!! #WFC #isometric #pixelart #gamedev #gamedevelopment #indiedev0102.5K
Maxim Gumin@ExUtumnoMaxim GuminRT @algoritmic: MarkovJunior is a probabilistic programming language where programs are combinations of rewrite rules and inference is performed via constraint propagation02590171K
Maxim Gumin@ExUtumnoMaxim GuminRT @SamuelLundsten: Tried porting the generator to Godot. No fancy tiles nor collapse heuristic, but a navigability flood-fill, placing trees at unreachable tiles.072040.2K
Maxim Gumin@ExUtumnoMaxim GuminRT @0xmaddie_: i still think about this program, definitely one of my favorites031012.5K
Maxim Gumin@ExUtumnoCool work! Apparently, you can generate locally-similar shapes using graph grammars.Paul Merrell @paul_merrell42For many years, I've been developing a new procedural modeling technique that overcomes many of the limitations of my PhD work on Model Synthesis and WFC. It's a completely new approach that uses graph grammars. It doesn't use tiles. I just presented it at SIGGRAPH!18668.5K
Paul Merrell@paul_merrell42For many years, I've been developing a new procedural modeling technique that overcomes many of the limitations of my PhD work on Model Synthesis and WFC. It's a completely new approach that uses graph grammars. It doesn't use tiles. I just presented it at SIGGRAPH!151421.1K93.1K
Maxim Gumin@ExUtumnoThese structures are made of small tiles!Élie Michel 🍪 @exppadPleased to announce the publication of our #MesoGen paper at #SIGGRAPH2023! 🥳 Come and design rich #mesostructures thanks to our tile-based workflow! With @boubek 📔Webpage & paper: ⚙️Open Source: 📽️Video:11234.1K
Élie Michel 🍪@exppadPleased to announce the publication of our #MesoGen paper at #SIGGRAPH2023! 🥳 Come and design rich #mesostructures thanks to our tile-based workflow! With @boubek 📔Webpage & paper: ⚙️Open Source: 📽️Video:25417.3K
Maxim Gumin@ExUtumnoMaxim GuminRT @marian42_: New blog post: Generating an infinite world with the Wave Function Collapse algorithm >>081045.4K
Maxim Gumin@ExUtumnoMaxim GuminRT @mlsprwr: I Just developed a browser-based editor that creates beautiful isometric tile maps in pixel art style! Inspired by @OskSta's work I've started my own WFC project. Stay tuned - more improvements to come! #WFC #isometric #pixelart #gamedev #gamedevelopment #indiedev046029.8K
Maxim Gumin@ExUtumnoMaxim GuminRT @SamuelLundsten: "A few tiles later".. rewrote the WFC algorithm, so now it has a good navigability heuristic and some other neat stuff. Maybe the next @BadNorthGame should take place in the forest, like this?01330152K
Maxim Gumin@ExUtumnoMaxim GuminRT @boris_brave: I've never actually explained about DeBroglie/Tessera's path constraint, despite it being the most useful feature I've written. Basically, it's an enhancement for #wavefunctioncollapse procedural generation that can for the generation to be globally connected.🧵037037.9K
Maxim Gumin@ExUtumnoMaxim GuminRT @Occult_Games: Added different rooms to my dungeon generator. The algorithm mostly relies on a find a replace routine. I want to try house generation next. Heavily inspired by work done by @ExUtumno #screenshotsaturday #gamedev #indiedev #indiegame #IndieGameDev #pixelart #voxels #raytracing02708.8K

Maxim Gumin@ExUtumnoMaxim GuminRT @MarcKletz: 2D Wave function collapse with backtracking and freely adjustable socket rules, including exception tiles. Made with a free tile set from @KenneyNL #madewithunity #gamedev01310- Show more posts

