Maxim Gumin

@ExUtumno

Prince of probabilistic models, procgen messiah, tamer of Markov chains, the untrolled, necromancer of topics https://t.co/yJanH6SL5X

1.2K Following10.3K Followers1.3K Posts
  1. Maxim Gumin@ExUtumno
    Procedural generation from a single example by wave function collapse
    Download
    196871.8K
  2. Maxim Gumin@ExUtumno
    Maxim Gumin
    RT @bilgetbd: excited to announce my new game 'Maybe... I'll go to the beach' 🏖️ it's a small spatial programming puzzle game inspired by Cellular Automata, CellPond (TodePond), MarkovJunior(mxgmn) more info below <3
    08030
  3. Maxim Gumin@ExUtumno
    Maxim Gumin
    RT @SnakeMGL: New project: HexCastle 🔥Live: Wave Function Collapse is quite fun!
    Download
    0105
  4. Maxim Gumin@ExUtumno
    Maxim Gumin
    RT @felixturner: I built a procedural medieval island map generator using Wave Function Collapse on hex grids. 4,100 cells, 900 possible states per cell, 60fps on mobile. Wrote up the whole process with lessons learned. Links below 👇 #threejs #webgpu
    01870120K
  5. Maxim Gumin@ExUtumno
    Maxim Gumin
    RT @_Fennec_Xyz: Building a blazing fast ⚡ Wave Function Collapse solver for three.js Sharing some technical notes on how I’m squeezing performance out of every frame. (WIP 🚧 - but already interactive and ultra-fast!) #threejs #gamedev #WFC #creativecoding 🧵1/6
    0806.7K
  6. Maxim Gumin@ExUtumno
    Maxim Gumin
    RT @algoritmic: MarkovJunior is a probabilistic programming language where programs are combinations of rewrite rules and inference is performed via constraint propagation
    02590171K
  7. Maxim Gumin@ExUtumno
    Maxim Gumin
    RT @SamuelLundsten: Tried porting the generator to Godot. No fancy tiles nor collapse heuristic, but a navigability flood-fill, placing trees at unreachable tiles.
    072040.2K
  8. Maxim Gumin@ExUtumno
    Cool work! Apparently, you can generate locally-similar shapes using graph grammars.
    Paul Merrell @paul_merrell42
    For many years, I've been developing a new procedural modeling technique that overcomes many of the limitations of my PhD work on Model Synthesis and WFC. It's a completely new approach that uses graph grammars. It doesn't use tiles. I just presented it at SIGGRAPH!
    18668.5K
  9. Paul Merrell@paul_merrell42
    For many years, I've been developing a new procedural modeling technique that overcomes many of the limitations of my PhD work on Model Synthesis and WFC. It's a completely new approach that uses graph grammars. It doesn't use tiles. I just presented it at SIGGRAPH!
    Download
    151421.1K93.1K
  10. Maxim Gumin@ExUtumno
    These structures are made of small tiles!
    Download
    Élie Michel 🍪 @exppad
    Pleased to announce the publication of our #MesoGen paper at #SIGGRAPH2023! 🥳 Come and design rich #mesostructures thanks to our tile-based workflow! With @boubek 📔Webpage & paper: ⚙️Open Source: 📽️Video:
    11234.1K
  11. Maxim Gumin@ExUtumno
    Maxim Gumin
    RT @marian42_: New blog post: Generating an infinite world with the Wave Function Collapse algorithm >>
    081045.4K
  12. Maxim Gumin@ExUtumno
    Maxim Gumin
    RT @SamuelLundsten: "A few tiles later".. rewrote the WFC algorithm, so now it has a good navigability heuristic and some other neat stuff. Maybe the next @BadNorthGame should take place in the forest, like this?
    01330152K
  13. Maxim Gumin@ExUtumno
    Maxim Gumin
    RT @boris_brave: I've never actually explained about DeBroglie/Tessera's path constraint, despite it being the most useful feature I've written. Basically, it's an enhancement for #wavefunctioncollapse procedural generation that can for the generation to be globally connected.🧵
    037037.9K
  14. Show more posts