Posts with #ScriptableObjects

#ScriptableObjects

Public posts on X that use #ScriptableObjects.

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  1. Luna Wolf Studios@LunaWolfStudios
    If you've ever wanted to edit your data in a spreadsheet-like view directly in Unity, or import and export it as CSV or JSON, then checkout Scriptable Sheets on the Asset Store! Great for trading card games and Scriptable Object fans! #unity3d #scriptableobjects #unitytips
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    103157
  2. CiudadanoPucelano@Games_Teaching
    Este año he metido desde el principio algunas cosas que daba hacia el final del curso, #scriptableobjects #unityevent y creación de paquetes para github, de esta forma, aun que a veces parece que se avance lento, luego tienes recursos que puedes reutilizar fácilmente. #unity3d
    106
  3. Nicholas Ross@Le_Alchemist
    Welp... Its almost 4 am and I should sleep, I cant wait to share my current mini project with yall... A "simple" RPG, where I test systems using primarily #unity3d #scriptableobjects for storing data and streaming data...
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  4. Nicholas Ross@Le_Alchemist
    Sadly, #riskofrain2 is a good example why a full passive inventory systems with stack able items, may of which have timed or trigger able effects is one of the hardest and most broken aspects of #gamedev... Its a really good game, but hopefully one day they get items working 100%
    141
  5. Nicholas Ross@Le_Alchemist
    @Le_Alchemist
    Also from experience, @hopoogames plans to switch over the item system from using enum indices to #unity #scriptableobjects could both be a really cool move or result in alot of broken systems and fans feeling like the game suddenly changed under em...
    100
  6. Nicholas Ross@Le_Alchemist
    @Le_Alchemist
    I legit spent 2 months trying to recreate the #riskofrain2 item system using #unity3d #scriptableobjects while prototyping systems for my game, but end up dropping it due to stress... It had a lot of promise, and I might pick it up again, maybe downscale it a bit... #gamedev
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  7. Medialesson GmbH@Medialesson
    Ihr sucht eine unkomplizierte Möglichkeit, Events in #Unity zu realisieren? Jonas erklärt euch, wie er #ScriptableObjects als leistungsfähiges, flexibles Ereignissystem implementiert:
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