Posts with #WavefunctionCollapse

#WavefunctionCollapse

Public posts on X that use #WavefunctionCollapse.

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  1. BorisTheBrave@boris_brave
    I've been experimenting with adding simple backjumping to DeBroglie, my #wavefunctioncollapse library. Backjumping reverts multiple steps at once, which means the solver is less frequently stuck in tricky or unsolvable states. It should enable larger, harder generations to run.
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  2. Élie Michel 🍪@exppad
    The #WaveFunctionCollapse algorithm has been introduced by @ExUtumno as a texture synthesis method and nicely used by @OskSta for procedural generation of 3D buildings. Wait, what, how do those relate? Sounds like totaly different applications! ⬇️ Answers in the thread! 1/18
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    123721.7K
  3. Hans Chiu✓@chiu_hans
    @chiu_hans
    To reveal the building hidden in the wave function, I implemented a wave function collapse algorithm entirely in geometry nodes😆 The convergence is really slow, maybe something isn't working correctly... #b3d #geometrynodes #wavefunctioncollapse
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    0962
  4. Sylvain Lefebvre@sylefeb
    #WaveFunctionCollapse texture synthesis on #fpga. Algorithm is hard-coded into hardware with Silice, and is specialized to the tile set. Goal is to search for solutions extremely quickly by exploiting the #fpga architecture. Yes, this is hardware #procgen! (1/n)
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  5. BorisTheBrave@boris_brave
    I've never actually explained about DeBroglie/Tessera's path constraint, despite it being the most useful feature I've written. Basically, it's an enhancement for #wavefunctioncollapse procedural generation that can for the generation to be globally connected.🧵
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  6. Thomas Thomassen@thomasthomassen
    Question about #wavefunctioncollapse; if you generate a new world based on an existing world. How do you sample the weights for each tile? If I have a simple 2d world with roads and use the frequency of each tile as weights I get too much road. @boris_brave or @OskSta ?
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    419
  7. BorisTheBrave@boris_brave
    Ok, I think I've finally figured out @OskSta's "editable" wave function collapse ( Here's a very bare bones prototype which doesn't really show off how powerful it is. But you can see how it sometimes changes multiple tiles at once. #wavefunctioncollapse
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    Oskar Stålberg @OskSta
    Added some flags. Gotta make it homely and welcoming.
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  8. BorisTheBrave@boris_brave
    I've made a "parity" constraint for #wavefunctioncollapse that improves its ability to resolve branchless paths. It basically works by finding enclosed regions, and counting if there are an even or odd number of exits. Coming to Tessera next version.
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    0217
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